I wasn't actually thinking of moving the phone quickly to jump, rather of
jumping past the trains or cars when you and they were in the right place,
using the tap to hop gesture that's already in the game so there is some
continuity between the two portions.
As to movement I didn't really think of turn to face the cars or trains so
much as you moving left to right along a closed arena, rather like the
paddle in breakout, with the trains or cars ahead of you and the need to
jump, as opposed to turning left or right and jumping to each lillypad,
though there would undoubtedly be different ways to representthe same thing.
All the best,
Dark.
----- Original Message -----
From: "Marty Schultz" <ma...@kidfriendlysoftware.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 20, 2016 4:35 PM
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware
In hopper, with the car or train, I assume you mean you would move your
phone quickly to the left or right to get ahead of the train, and then
jump to train number 2. Is train number 2 moving like the target lily pad
moves?
On 3/20/2016 8:47 AM, dark wrote:
Hi MArty.
Thanks for getting back to me about the feedback. With roadtrip that's
fare enough, though it'd be nice if it was sorted.
In terms of Hopper, well cars or trains would be fairly easy and have
been done in audio before though not on Ios. Basically you hear the sound
of the cars or trains moving quickly from one side of the sterrio field
to the other, and have to move forward when it is at one side sinse if
you hit it in the center you'd be squished.
The better varients had multiple cars or trains to get past and a varying
forward movement speed so you perhaps had to judge position of a couple
of objects at once. Very doable in audio actually and it would be a nice
eddition, espeically if the hop distance could be varied just as in the
original frogger.
As to racer, what I mean is I found that when trying to set settings,
flick between levels etc, even find out about the upgrade, for some
reason voiceover's reading of the screen was very patchy. I couldn't
flick to items, often the speech would be choppy, and when moving around
the screen frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I
tried just playing with the in built voice and turning vo off, I noticed
a major problem with the movement and actually the same I had before,
it'd be fine some of the time then for some reason just stop responding,
leaving my car to pootle along and then slam into a fence. It also did
seem an in game movement issue sinse even though the first couple of
levels do not employ the gas peddle, the speed of the car went down to
nothing and took literally five minutes to complete a stage, bouncing off
fences all the way.
This is why in terms of the game, I'd either do very well, or for no
reason very badly, eg, scores of 0 or %100 on the first couple of races.
I was hoping this bug was fixed in the newer version.
I'm using an Iphone 5 with the latest build of Ios 9, so I assume there
isn't a problem with the hardware there.
All the best,
Dark.
----- Original Message ----- From: "Marty Schultz"
<ma...@kidfriendlysoftware.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from
kidfriendlysoftware
With roadtrip, the algorithm I found to be the opponent wasn't designed
for more than one opponent, so I'm not sure how good it will be. I'll
look at that for the future.
I'm not sure what you mean by the voice over interface was clunky in
racer. I only use voiceover in the settings and menu screen, everywhere
else its real voice (my daughter from 3 years ago). I have a new
version due out soon with another 25 levels. I haven't heard the issue
of drifting before; I think the audio positioning might have been messed
up. The new version has gotten a lot of testing.
If you have details and ideas for more levels in breakout, let me know.
For hopper, I'm not sure how to add more types of levels to it as an
audio game. If you could give me specifics as to what would happen in a
car or train level, I can try.
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