In hopper, with the car or train, I assume you mean you would move your phone quickly to the left or right to get ahead of the train, and then jump to train number 2. Is train number 2 moving like the target lily pad moves?

On 3/20/2016 8:47 AM, dark wrote:
Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's fare enough, though it'd be nice if it was sorted.

In terms of Hopper, well cars or trains would be fairly easy and have been done in audio before though not on Ios. Basically you hear the sound of the cars or trains moving quickly from one side of the sterrio field to the other, and have to move forward when it is at one side sinse if you hit it in the center you'd be squished.

The better varients had multiple cars or trains to get past and a varying forward movement speed so you perhaps had to judge position of a couple of objects at once. Very doable in audio actually and it would be a nice eddition, espeically if the hop distance could be varied just as in the original frogger.

As to racer, what I mean is I found that when trying to set settings, flick between levels etc, even find out about the upgrade, for some reason voiceover's reading of the screen was very patchy. I couldn't flick to items, often the speech would be choppy, and when moving around the screen frequently o would not speak at all. It was actually so bad it was difficult for me to set anything. When I tried just playing with the in built voice and turning vo off, I noticed a major problem with the movement and actually the same I had before, it'd be fine some of the time then for some reason just stop responding, leaving my car to pootle along and then slam into a fence. It also did seem an in game movement issue sinse even though the first couple of levels do not employ the gas peddle, the speed of the car went down to nothing and took literally five minutes to complete a stage, bouncing off fences all the way.

This is why in terms of the game, I'd either do very well, or for no reason very badly, eg, scores of 0 or %100 on the first couple of races.
I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume there isn't a problem with the hardware there.

All the best,

Dark.
----- Original Message ----- From: "Marty Schultz" <ma...@kidfriendlysoftware.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware


With roadtrip, the algorithm I found to be the opponent wasn't designed for more than one opponent, so I'm not sure how good it will be. I'll look at that for the future.

I'm not sure what you mean by the voice over interface was clunky in racer. I only use voiceover in the settings and menu screen, everywhere else its real voice (my daughter from 3 years ago). I have a new version due out soon with another 25 levels. I haven't heard the issue of drifting before; I think the audio positioning might have been messed up. The new version has gotten a lot of testing.

If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an audio game. If you could give me specifics as to what would happen in a car or train level, I can try.








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