Well I have a Logitech mic I can use with GarageBand. Sent from my iPhone
> On Jun 30, 2015, at 1:03 PM, john <[email protected]> wrote: > > About the same here on the microphone front - I've got a desktop mic and a > headset mic I can use, but I doubt either of them is exactly studeo quality > (though they are pretty good). I can also do some audio editing, > mixing/removing/whatever, but getting rid of tape hiss (distortion because > of low quality source material) is beyond my pay grade. > > -------------------------------------------------- > From: "Ron Schamerhorn" <[email protected]> > Sent: Tuesday, June 30, 2015 13:34 > To: "Gamers Discussion list" <[email protected]> > Subject: Re: [Audyssey] braille/large print/other media for audio games (was > info games game engines) > > Whole heartedly agree. I don't have studio quality here but passible. > Willing to voice any part of the audio project. Okay I've also a > braille printer from my ex ex, not quite sure what it can or can't do. > So I best leave that for those who know more. > > Ron > > >> On 6/30/2015 12:54 PM, valiant8086 wrote: >> Hi. >> >> I may try to lay down my voice as a narator, just give me something to >> read and I'll see if I can cook up something with my so-called >> production mic and we'll see if anybody can stand my west by garsh >> virginia language, grin. I can even burn the audio to a bunch of disk >> if someone tells me where to send them. I'd rather send them all to >> one destination where someone else handles further distribution >> though. I'd even be willing to pay for the disks and shipping them to >> this other individual but I want to know that I'm not sending someone >> a bunch of work that they will just put away in a drawer and none of >> us will ever hear from them again. >> >> In short, I want to see someone whom I feel I can trust handling that >> part of the job. >> >> >> >>> On 6/26/2015 5:27 PM, Scott Chesworth wrote: >>> Hi Dark, >>> >>> As usual, I respectfully disagree about some of that :) >>> >>> Granted, it would be much much simpler to send electronic content in >>> to a bunch of organizations and let them handle production. The same >>> could be said for the print and Braille versions. Tbh, I've got >>> nothing at all against the idea of trying that first to keep the cost >>> to a minimum. It might work, and then everyone's a winner. However, >>> what I suspect you'll find is that unless you've got a personal >>> connection with someone at each organization or someone there who >>> already digs audio games, it's fairly likely that the electronic copy >>> will get filed away somewhere and not distributed to the people they >>> have contact with beyond an initial run. Before audio paid the bills >>> here, I worked for a few charities, and saw this happen many times. It >>> might not turn out to be practical for the community to produce hard >>> copy, but if there's any way to make it so, I think that hard copy >>> would stand a higher chance of reaching relevant people, because >>> reclaiming cupboard space is often a higher priority than keeping the >>> network drives tidy in many offices nowadays. A cynical view perhaps, >>> but like I said, I've seen it happen enough to believe it. >>> >>> Two thoughts spring to mind about a synth narration. Firstly, we're >>> coming at this as people who use a computer for hours each day. Most >>> of us probably have a favourite synth that we're comfortable with, and >>> most of us have probably reached a point where we naturally tune out >>> the robot voice and just process the words it's churning out. That's >>> not the mindset of people when they're less familiar with computers. >>> Having crunched the numbers in previous jobs that had audio versions >>> of newsletters that were narrated by synths, I can tell you that the >>> response was pretty low and the dissatisfaction was pretty high. I >>> used to work next to a chap who had plenty of people on his books that >>> would prefer to call him every month to find out what was happening >>> rather than listen to the newsletter, because the synth did nothing >>> for them. Synths haven't gotten markedly better since, and our target >>> audience seems likely to be of a similar mindset, so I suspect that >>> even though it'd be easier, it'd be something of a waste of time to >>> produce an audio version that wasn't narrated by an actual human. >>> Secondly, can you imagine the debate surrounding choosing which synth? >>> *shudders* >>> >>> Regarding trailers or at least some content specific to audio not >>> being necessary, that seems akin to saying "well ok, we'll put out a >>> print version, but we're not doing any formatting specific to that >>> version, nothing to draw peoples attention to the takeaway points if >>> they're skim reading". It just doesn't make sense for people not to >>> hear some actual audio gaming taking place given that they're >>> absorbing information in the perfect context when they're listening to >>> a CD. It's like the sound version of that old saying about a picture >>> being worth a thousand words isn't it. I like your writing style a lot >>> and am looking forward to seeing what you cook up, but think this is a >>> situation where hearing some well thought out snippets of game play >>> with explanations would do more to get newbies excited than reading >>> about it, no matter how well the content is written. >>> >>> Scott >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> >> >> ----- >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2015.0.6037 / Virus Database: 4365/10130 - Release Date: >> 06/30/15 > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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