Well I have a Logitech mic I can use with GarageBand. 

Sent from my iPhone

> On Jun 30, 2015, at 1:03 PM, john <[email protected]> wrote:
> 
> About the same here on the microphone front - I've got a desktop mic and a 
> headset mic I can use, but I doubt either of them is exactly studeo quality 
> (though they are pretty good). I can also do some audio editing, 
> mixing/removing/whatever, but getting rid of tape hiss (distortion because 
> of low quality source material) is beyond my pay grade.
> 
> --------------------------------------------------
> From: "Ron Schamerhorn" <[email protected]>
> Sent: Tuesday, June 30, 2015 13:34
> To: "Gamers Discussion list" <[email protected]>
> Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
> info games game engines)
> 
> Whole heartedly agree.  I don't have studio quality here but passible.
> Willing to voice any part of the audio project.  Okay I've also a
> braille printer from my ex ex, not quite sure what it can or can't do.
> So I best leave that for those who know more.
> 
> Ron
> 
> 
>> On 6/30/2015 12:54 PM, valiant8086 wrote:
>> Hi.
>> 
>> I may try to lay down my voice as a narator, just give me something to
>> read and I'll see if I can cook up something with my so-called
>> production mic and we'll see if anybody can stand my west by garsh
>> virginia language, grin. I can even burn the audio to a bunch of disk
>> if someone tells me where to send them. I'd rather send them all to
>> one destination where someone else handles further distribution
>> though. I'd even be willing to pay for the disks and shipping them to
>> this other individual but I want to know that I'm not sending someone
>> a bunch of work that they will just put away in a drawer and none of
>> us will ever hear from them again.
>> 
>> In short, I want to see someone whom I feel I can trust handling that
>> part of the job.
>> 
>> 
>> 
>>> On 6/26/2015 5:27 PM, Scott Chesworth wrote:
>>> Hi Dark,
>>> 
>>> As usual, I respectfully disagree about some of that :)
>>> 
>>> Granted, it would be much much simpler to send electronic content in
>>> to a bunch of organizations and let them handle production. The same
>>> could be said for the print and Braille versions. Tbh, I've got
>>> nothing at all against the idea of trying that first to keep the cost
>>> to a minimum. It might work, and then everyone's a winner. However,
>>> what I suspect you'll find is that unless you've got a personal
>>> connection with someone at each organization or someone there who
>>> already digs audio games, it's fairly likely that the electronic copy
>>> will get filed away somewhere and not distributed to the people they
>>> have contact with beyond an initial run. Before audio paid the bills
>>> here, I worked for a few charities, and saw this happen many times. It
>>> might not turn out to be practical for the community to produce hard
>>> copy, but if there's any way to make it so, I think that hard copy
>>> would stand a higher chance of reaching relevant people, because
>>> reclaiming cupboard space is often a higher priority than keeping the
>>> network drives tidy in many offices nowadays. A cynical view perhaps,
>>> but like I said, I've seen it happen enough to believe it.
>>> 
>>> Two thoughts spring to mind about a synth narration. Firstly, we're
>>> coming at this as people who use a computer for hours each day. Most
>>> of us probably have a favourite synth that we're comfortable with, and
>>> most of us have probably reached a point where we naturally tune out
>>> the robot voice and just process the words it's churning out. That's
>>> not the mindset of people when they're less familiar with computers.
>>> Having crunched the numbers in previous jobs that had audio versions
>>> of newsletters that were narrated by synths, I can tell you that the
>>> response was pretty low and the dissatisfaction was pretty high. I
>>> used to work next to a chap who had plenty of people on his books that
>>> would prefer to call him every month to find out what was happening
>>> rather than listen to the newsletter, because the synth did nothing
>>> for them. Synths haven't gotten markedly better since, and our target
>>> audience seems likely to be of a similar mindset, so I suspect that
>>> even though it'd be easier, it'd be something of a waste of time to
>>> produce an audio version that wasn't narrated by an actual human.
>>> Secondly, can you imagine the debate surrounding choosing which synth?
>>> *shudders*
>>> 
>>> Regarding trailers or at least some content specific to audio not
>>> being necessary, that seems akin to saying "well ok, we'll put out a
>>> print version, but we're not doing any formatting specific to that
>>> version, nothing to draw peoples attention to the takeaway points if
>>> they're skim reading". It just doesn't make sense for people not to
>>> hear some actual audio gaming taking place given that they're
>>> absorbing information in the perfect context when they're listening to
>>> a CD. It's like the sound version of that old saying about a picture
>>> being worth a thousand words isn't it. I like your writing style a lot
>>> and am looking forward to seeing what you cook up, but think this is a
>>> situation where hearing some well thought out snippets of game play
>>> with explanations would do more to get newbies excited than reading
>>> about it, no matter how well the content is written.
>>> 
>>> Scott
>>> 
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