Hi Scot.

AGain, we're going waaaaaay over board here Scot methinks with pressing plants and audio trailers and what not. We aren't talking a professional presentation like a game company would have for their games or even a big audio production like an audio drama company might have, we're talking a basic, short, sweet informational leaflet, just the words and nothing else. An audio presentation narrated by a cool voice with audio trialers would be awesome, but that's a hole different ball game.

Simply creating an audio file of the thousand word leaflet, buying a bunch of blank cds with sleves, converting the text read by an understandable synth to audio, banging it onto a bunch of cds and sticking print labels saying "audio games introduction" or something similar.

Hell with the exception of writing the labels I could probably do most of the thing myself, after all as I said my mum's local society for the blind produce a cd like this and distribute a good few hundred copies of same each month with events and flyers and what not.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. ----- Original Message ----- From: "Scott Chesworth" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, June 26, 2015 8:45 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)


You're seeing a whole lot of discussion and no action for two reasons:

1. Initial discussions such as these prevent fragmented action, which
would be a waste of time and effort, especially for a project that
relies on voluntary effort.

2. The discussion keeps getting derailed by people extolling the
virtues of this format and griping against the inclusion of that
format. It serves no purpose for anybody of course, but it'll carry on
regardless, because people are apparently unwilling to accept well
written explanations and practical examples of why what they're
preaching about serves no purpose.

On the audio CD front, even supposing you could inspire a few folks
into narrating it, putting together game trailers to make it an
engaging listen etc (which your last post was pretty far from doing),
production is a big hurdle. Unlike printers, home burners are slow and
notoriously dodgy. Beyond the burning and testing of each disk,
there's packaging, labeling, and more expensive shipping to consider.
The only solution I can vouch for is getting a pressing plant doing
the leg work, the price of which depends on the numbers of disks
you're pressing. In a nutshell, it's expensive for small runs, but the
more you press the cheaper it gets per unit until eventually it breaks
about even with the cost of doing it at home minus all the hassle.
But, much as I think audio is the ideal format to get people inspired
to play audio games, it's more work to produce and more expensive to
distribute as hard copy, so I'd say it's a flawed idea to start with
that. It's too early to tell whether this will happen or not, but if
the discussion actually comes to something being circulated in written
form and the community does start to grow as a result, I'd gladly put
some hours into an audio version of the info and lean on a few
pressing plants where I'm a repeat customer to get the price as low as
possible to spread the word in the UK. Other people would need to
handle other locations. There'd need to be actual distribution
channels in place and evidence that the community is growing for me to
go at it for free though. Should think most other people who make
money from working with audio would hold out for similar, but who
knows, maybe there's someone with skills and enthusiasm out there who
doesn't pay their rent with this stuff.


On 6/26/15, Danielle Ledet <[email protected]> wrote:
Well, I find it less than pleasant that our own folks are quick to do
away with and shun Braille, like poof be gone, but oh the Gods up
above if we don't accommodate those large print readin' gods and
goddeses. What would it take for starters a whole afternoon or a few
days of one's time to burn them?Then, we'd get an idea of time and
have some way to gage cost of hiring a real professional. After all,
Newsreel and Pawtracks didn't start out sounding like RCA or Cash
Money or NLS studio quality. No one round hear is a stranger to elbow
grease and just getting it done especially in the face of challenges
and obstacles! Happy to do it!I realize some of us on heare do have
check-paying jobs so.... And some of us have access to and the
know-how to record a human reading so that it doesn't sound like a
classroom recording or home cassette. Though that's not me. I was just
trying to find a solid workable solution without counting out  or
disrespecting anyone's preferences. The real problem I'm having hear
right now is a whole lotta talking and discussion and not enough
action. A whole lot of what-ifs and not enough working lets-sees. At
this point we have more than enough thrown out all options. Enough
with the excuses for this or that!

On 6/26/15, john <[email protected]> wrote:
An audio cd would be surprisingly difficult to make hundreds of copies
of.
You can probably get the disks for $50 (ish), but you can only burn them
one

at a time, and each and every one would take at least 10 minutes of
active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of distribution
for

the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of people
who

would not want to listen to what is essentially a glorified advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate the
whole

thing (professionally, not some internal mic with background hiss), and
then

somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we could
put

together trailors of a number of different games and distribute them on
the

cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.

--------------------------------------------------
From: "Danielle Ledet" <[email protected]>
Sent: Thursday, June 25, 2015 19:20
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] braille/large print/other media for audio games
(was

info games game engines)

Braille and an audio CD. Simple. Large print readers are covered by an
audio option. Done.



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