ah, OK, thanks!

I’ll give vip mud a go, then!
Cait

> On Feb 2, 2015, at 3:00 PM, dark <[email protected]> wrote:
> 
> Hi Caitlyn.
> 
> No. MushZ is specifically built for alteraeon and will not work with other 
> muds.
> 
> The basic program MushZ is built on, Mushclient will work, though you'll need 
> to install some addons for things like output to your screen reader, and I'm 
> not sure how to do that, though there are others here who use Mushclient in 
> it's standard form and could likely help.
> 
> This is why while I use MushZ for Alteraeon, for all other muds I use Vipmud.
> 
> Beware the Grue!
> 
> Dark.
> ----- Original Message ----- From: "Caitlyn Furness" 
> <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, February 02, 2015 7:55 PM
> Subject: Re: [Audyssey] Clok mud
> 
> 
>> As long as you have the connection info, can I use mush z to play in this 
>> mud?
>> 
>> thanks,
>> Caitlyn
>> 
>>> On Jan 26, 2015, at 1:20 PM, dark <[email protected]> wrote:
>>> 
>>> Hi Ian.
>>> 
>>> the site for the mud is at http://wiki.contrarium.net/
>>> 
>>> connection info clok.contrarium.net port 4000.
>>> 
>>> the  only thing I've played like it is wayfar144, but where as in wayfar 
>>> once you'd built your colony, and gone and foraged and got resources from 
>>> the wilderness and what not things felt a lot safer (and to me less 
>>> interesting).
>>> 
>>> Clok is very much you  about exploring the wilderness and fronteers, and I 
>>> don't think that stops further up the game either.
>>> 
>>> You can do amazing amounts of crafting (even making campfires is a quite 
>>> interesting and involved process), hunt, cook, mine, fight various 
>>> creatures and do magic. The game feels very realistic, it has the most 
>>> uniue damage and energy system I've seen. It's not for everyone sinse it's 
>>> certainly got a learning curve (especially as far as some of the proceses 
>>> for creation go), but it's worth it, or at least I'm finding so thus far.
>>> 
>>> I'm darklenna if you want to look me up in the game, but I'm very much 
>>> still a newbie myself, though other players are amazingly helpful.
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> 
>>> ----- Original Message ----- From: "Ian McNamara" <[email protected]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Monday, January 26, 2015 3:38 PM
>>> Subject: Re: [Audyssey] Clok mud
>>> 
>>> 
>>>> This is one i’ve never heard of. may have to take a look at this one.
>>>> 
>>>> Ian McNamara
>>>>> On 26 Jan 2015, at 08:52, dark <[email protected]> wrote:
>>>>> 
>>>>> Well I was desperate for a bit of exploring, so I tried this one, and 
>>>>> sure enough exploring is what I got.
>>>>> 
>>>>> The problem I'm finding is a lot of the game systems are pretty complex 
>>>>> and rather unforgiving if you got them wrong, for example I bought a 
>>>>> handaxe rather than a lumber axe to chop wood and if it wasn't for one 
>>>>> particularly kind player I'd have had a good few more wilderness trips 
>>>>> than I wanted.
>>>>> 
>>>>> I do like the need to prepare for journies and the idea of getting skills 
>>>>> by what you do is good, also the wilderness is certainly my thing, 
>>>>> although the game isn't exactly forgiving, I got killed by a coyote after 
>>>>> making the mistake of assuming that training in staffs meant I could take 
>>>>> something on, also it took me a while to work out camp fires and I've not 
>>>>> yet managed to carve anything halfway decent or lucrative, (actually I am 
>>>>> wondering what the heck all those branches are for when I fell trees 
>>>>> sinse it seems the only practical good you get is making fires, 
>>>>> particularly sinse it seems to be easier to find little wild herbs in the 
>>>>> forest than firewood which is very odd), indeed I was just trying to cook 
>>>>> the first thing I managed to kill (a fox), when a brigand suddenly walked 
>>>>> in, womped me in the chest with his mace and killed me stone dead in one 
>>>>> go!
>>>>> 
>>>>> Actually the combat commands arne't something I've fully got yet, sinse 
>>>>> at first it seemed unless I actively typed "kill" or "battle" I wasn't 
>>>>> actually attacking at all.
>>>>> 
>>>>> I also wonder how the herbalism knolidge skill goes, sinse I've been 
>>>>> doing loads of foraging for herbs and firewood, but not seeing any sort 
>>>>> of skill increase.
>>>>> 
>>>>> The game is good, it reminds me of when I started playing wayfare with 
>>>>> it's complex wildenress and crafting, and also slower over all combat, 
>>>>> though I suspect it won't have the problem wayfare ran into, namely that 
>>>>> once you'd setup your colony and were starting to build vehicles and full 
>>>>> on sapceships the game became a lot less interesting (or at least it did 
>>>>> for me).
>>>>> 
>>>>> I'm darklenna on there if anyone wants to say hi, though the rp seems 
>>>>> very casual thus far.
>>>>> 
>>>>> All the best,
>>>>> 
>>>>> 
>>>>> 
>>>>> Dark.
>>>>> 
>>>>> There is always more to know, more to see, more to learn. The world is 
>>>>> vast and wondrous strange and there are more things benieth the stars 
>>>>> than even the archmaesters of the citadel can dream.
>>>>> ---
>>>>> Gamers mailing list __ [email protected]
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>>>>> You can make changes or update your subscription via the web, at
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>>>>> If you have any questions or concerns regarding the management of the 
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>>>>> please send E-mail to [email protected].
>>>> 
>>>> 
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