As long as you have the connection info, can I use mush z to play in this mud?

thanks,
Caitlyn

> On Jan 26, 2015, at 1:20 PM, dark <[email protected]> wrote:
> 
> Hi Ian.
> 
> the site for the mud is at http://wiki.contrarium.net/
> 
> connection info clok.contrarium.net port 4000.
> 
> the  only thing I've played like it is wayfar144, but where as in wayfar once 
> you'd built your colony, and gone and foraged and got resources from the 
> wilderness and what not things felt a lot safer (and to me less interesting).
> 
> Clok is very much you  about exploring the wilderness and fronteers, and I 
> don't think that stops further up the game either.
> 
> You can do amazing amounts of crafting (even making campfires is a quite 
> interesting and involved process), hunt, cook, mine, fight various creatures 
> and do magic. The game feels very realistic, it has the most uniue damage and 
> energy system I've seen. It's not for everyone sinse it's certainly got a 
> learning curve (especially as far as some of the proceses for creation go), 
> but it's worth it, or at least I'm finding so thus far.
> 
> I'm darklenna if you want to look me up in the game, but I'm very much still 
> a newbie myself, though other players are amazingly helpful.
> 
> All the best,
> 
> Dark.
> 
> ----- Original Message ----- From: "Ian McNamara" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, January 26, 2015 3:38 PM
> Subject: Re: [Audyssey] Clok mud
> 
> 
>> This is one i’ve never heard of. may have to take a look at this one.
>> 
>> Ian McNamara
>>> On 26 Jan 2015, at 08:52, dark <[email protected]> wrote:
>>> 
>>> Well I was desperate for a bit of exploring, so I tried this one, and sure 
>>> enough exploring is what I got.
>>> 
>>> The problem I'm finding is a lot of the game systems are pretty complex and 
>>> rather unforgiving if you got them wrong, for example I bought a handaxe 
>>> rather than a lumber axe to chop wood and if it wasn't for one particularly 
>>> kind player I'd have had a good few more wilderness trips than I wanted.
>>> 
>>> I do like the need to prepare for journies and the idea of getting skills 
>>> by what you do is good, also the wilderness is certainly my thing, although 
>>> the game isn't exactly forgiving, I got killed by a coyote after making the 
>>> mistake of assuming that training in staffs meant I could take something 
>>> on, also it took me a while to work out camp fires and I've not yet managed 
>>> to carve anything halfway decent or lucrative, (actually I am wondering 
>>> what the heck all those branches are for when I fell trees sinse it seems 
>>> the only practical good you get is making fires, particularly sinse it 
>>> seems to be easier to find little wild herbs in the forest than firewood 
>>> which is very odd), indeed I was just trying to cook the first thing I 
>>> managed to kill (a fox), when a brigand suddenly walked in, womped me in 
>>> the chest with his mace and killed me stone dead in one go!
>>> 
>>> Actually the combat commands arne't something I've fully got yet, sinse at 
>>> first it seemed unless I actively typed "kill" or "battle" I wasn't 
>>> actually attacking at all.
>>> 
>>> I also wonder how the herbalism knolidge skill goes, sinse I've been doing 
>>> loads of foraging for herbs and firewood, but not seeing any sort of skill 
>>> increase.
>>> 
>>> The game is good, it reminds me of when I started playing wayfare with it's 
>>> complex wildenress and crafting, and also slower over all combat, though I 
>>> suspect it won't have the problem wayfare ran into, namely that once you'd 
>>> setup your colony and were starting to build vehicles and full on 
>>> sapceships the game became a lot less interesting (or at least it did for 
>>> me).
>>> 
>>> I'm darklenna on there if anyone wants to say hi, though the rp seems very 
>>> casual thus far.
>>> 
>>> All the best,
>>> 
>>> 
>>> 
>>> Dark.
>>> 
>>> There is always more to know, more to see, more to learn. The world is vast 
>>> and wondrous strange and there are more things benieth the stars than even 
>>> the archmaesters of the citadel can dream.
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>> 
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> 
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