As long as you have the connection info, can I use mush z to play in this mud?
thanks, Caitlyn > On Jan 26, 2015, at 1:20 PM, dark <[email protected]> wrote: > > Hi Ian. > > the site for the mud is at http://wiki.contrarium.net/ > > connection info clok.contrarium.net port 4000. > > the only thing I've played like it is wayfar144, but where as in wayfar once > you'd built your colony, and gone and foraged and got resources from the > wilderness and what not things felt a lot safer (and to me less interesting). > > Clok is very much you about exploring the wilderness and fronteers, and I > don't think that stops further up the game either. > > You can do amazing amounts of crafting (even making campfires is a quite > interesting and involved process), hunt, cook, mine, fight various creatures > and do magic. The game feels very realistic, it has the most uniue damage and > energy system I've seen. It's not for everyone sinse it's certainly got a > learning curve (especially as far as some of the proceses for creation go), > but it's worth it, or at least I'm finding so thus far. > > I'm darklenna if you want to look me up in the game, but I'm very much still > a newbie myself, though other players are amazingly helpful. > > All the best, > > Dark. > > ----- Original Message ----- From: "Ian McNamara" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, January 26, 2015 3:38 PM > Subject: Re: [Audyssey] Clok mud > > >> This is one i’ve never heard of. may have to take a look at this one. >> >> Ian McNamara >>> On 26 Jan 2015, at 08:52, dark <[email protected]> wrote: >>> >>> Well I was desperate for a bit of exploring, so I tried this one, and sure >>> enough exploring is what I got. >>> >>> The problem I'm finding is a lot of the game systems are pretty complex and >>> rather unforgiving if you got them wrong, for example I bought a handaxe >>> rather than a lumber axe to chop wood and if it wasn't for one particularly >>> kind player I'd have had a good few more wilderness trips than I wanted. >>> >>> I do like the need to prepare for journies and the idea of getting skills >>> by what you do is good, also the wilderness is certainly my thing, although >>> the game isn't exactly forgiving, I got killed by a coyote after making the >>> mistake of assuming that training in staffs meant I could take something >>> on, also it took me a while to work out camp fires and I've not yet managed >>> to carve anything halfway decent or lucrative, (actually I am wondering >>> what the heck all those branches are for when I fell trees sinse it seems >>> the only practical good you get is making fires, particularly sinse it >>> seems to be easier to find little wild herbs in the forest than firewood >>> which is very odd), indeed I was just trying to cook the first thing I >>> managed to kill (a fox), when a brigand suddenly walked in, womped me in >>> the chest with his mace and killed me stone dead in one go! >>> >>> Actually the combat commands arne't something I've fully got yet, sinse at >>> first it seemed unless I actively typed "kill" or "battle" I wasn't >>> actually attacking at all. >>> >>> I also wonder how the herbalism knolidge skill goes, sinse I've been doing >>> loads of foraging for herbs and firewood, but not seeing any sort of skill >>> increase. >>> >>> The game is good, it reminds me of when I started playing wayfare with it's >>> complex wildenress and crafting, and also slower over all combat, though I >>> suspect it won't have the problem wayfare ran into, namely that once you'd >>> setup your colony and were starting to build vehicles and full on >>> sapceships the game became a lot less interesting (or at least it did for >>> me). >>> >>> I'm darklenna on there if anyone wants to say hi, though the rp seems very >>> casual thus far. >>> >>> All the best, >>> >>> >>> >>> Dark. >>> >>> There is always more to know, more to see, more to learn. The world is vast >>> and wondrous strange and there are more things benieth the stars than even >>> the archmaesters of the citadel can dream. >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
