Hi,

(see below and my other post in this thread too - which, at the time of 
writing, has not arrived at the list yet)

This is exactly what I mean with 'limitation stimulates creativity'. So far 
most audio games use a standard menu (triggered with cursorkeys) to, for 
instance, select a certain level to play. In Audio Game Maker there is not a 
standard "Menu Building Block" or something. But Bryan has come up with a 
solution that will work just for the same and might even be more immersive / 
fun. To reply Damien: as far as I can see, you can build a level that 
consists of a world, and when you "finish a level" you are transported to a 
new level (which is really another world where you are transported to using 
a trigger and a portal in the previous world). It's just how you want it to 
be...

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net


----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 20, 2007 7:55 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> That's sorta what I had in mind for my Audio Mega Man game. You'd start 
> off
> in a world with six or so portals. Each one would take you to a level, and
> you ould choose which one you wanted. Then after all those were completed,
> the last level(s) would become available, one at a time as each was
> completed.
> Bryan and his Girl Jenny
>
> ----- Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, January 20, 2007 10:15 AM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> oh don't worry i have an idea for a game. i just wonder whether you can
>> create separate levels with this thing. even if not, i could probably 
>> make
>> levels by making different portals and such.
>>


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