yeah it sounds good to me too. I didn't get rid of all my programming stuff. 
I just uninstalled it. The installers are sitting around on one of my other 
hard drives.

Josh

----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 20, 2007 3:14 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> Hi.
> When I started programming i had big ideas.
> maybe to big.
> I studdied and passed papers that would skill me in programming terms.
> This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, 
> sapi and directx sdks.
> I also got manuals.
> And there is where it has stopped.
> I intended to get into something, but I am a lazy guy at heart.
> I doodled around and eventually realised that I had everything but wasn't 
> going anywhere with it.
> In fact I was not going anywhere and in fact was thinking of what I would 
> do without thinking about all the work this would entail.
> This year I have decided to be realistic.
> Will I be bothered programming like the serious devs out there.
> Probably not, I doubt I will ever write stuff, maybe not.
> This audio game maker thing is not new in the sence that game generators 
> have existed outside and indeed within games that sighted use.
> So its not new.
> myself I have trouble remembering code bits.
> My goal is to stick with game generators like audio game maker and maybe 
> adrift.
> When and if I decide to be ready for something then hmm I will decide when 
> that will be.
> This generator will mean people and more people can write games.
> its probably not going to be as good as writing your own stuff in c but 
> who knows.
> Sounds good.
> At 07:42 a.m. 21/01/2007, you wrote:
>>Hi people!
>>
>>I've been following this thread with much interest and I'm glad with many 
>>of
>>your posts, both those filled with enthousiasm for our project as well as
>>those questioning parts of it. Unfortunately I haven't got the time to 
>>reply
>>all of your posts but I'd like to say a few things:
>>
>>First of all, Audio Game Maker is an experiment. Fact is that there is a
>>bigger demand for audio games than there are audio games in existance.
>>Another fact is that many people would like to have a go at making an 
>>audio
>>game themselves but when faced with the challenges of game development,
>>especially the the technical side to game development like programming, 
>>only
>>a few brave souls make it. Audio Game Maker is intended as a solution for
>>this problem and focus on the more fun side of game development, such as
>>quickly turning your idea into a game. It is absolutely true that at some
>>point you will have an idea for something in a game and that when you try 
>>to
>>execute that idea in Audio Game Maker, you find that it isn't possible. In
>>all of my experience with computers, I haven't encountered a single
>>application where I couldn't think of something that would improve it. 
>>It's
>>all the same for Audio Game Maker - there simply isn't an application 
>>which
>>allows you to do "everything". Not for game development, not for
>>word-processing, not for audio-editing, etc. The only solution to execute
>>your specific idea is to start writing your own game in code. Many people
>>have already posted about this, so I won't press this issue. But I wanted 
>>to
>>repeat it, since it makes all the difference in the world.
>>So where does this leave Audio Game Maker - where you are (fact) limited 
>>in
>>what you can build? I believe, even with the limitations of the 
>>application,
>>that Audio Game Maker can contribute a great deal to the field of audio
>>games. First of all, I think that 'limitation stimulates creativity'. Many
>>ideas for audio games that I read here are based on existing games, with
>>only a change of narrative, but which still incorporate the same game
>>mechanics. Since Audio Game Maker might not feature the functionality that
>>allows you to rebuilt exactly the same game functionality of another game 
>>so
>>you are forced to either use a clever work-around or change your idea. And
>>this might lead to an even better, more original idea which might even be
>>more fun. Of course Audio Game Maker should allow you with enough
>>functionality to get somewhere. But I think it does :)
>>Audio Game Maker is also an experiment in the sense that it is the first
>>time that something like this has been tried. So far I haven't heard of a
>>similar project/product. I know about RPG Game Engine and Audio Adventure
>>Engine and so forth (please see
>>http://www.audiogames.net/page.php?pagefile=links under "Audio Game
>>Development Tools") but those focused on specific genres of games, so to
>>say. Therefore it is still a big question what an 'audio game maker' 
>>should
>>consists of (of which functionality). Time will tell and hopefully we can
>>continue improving Audio Game Maker over the next couple of years. For 
>>this
>>we do need your feedback, though!!
>>Audio Game Maker is also an experiment in the sense that we don't know how
>>it will impact the field of audio games. I hope that the community will 
>>see
>>through Audio Game Maker's initial flaws and get their teeth in. I hope 
>>that
>>many people will start co-operating on making games and sharing games. I 
>>can
>>already tell you that Sander and I are already working on "online game
>>sharing community"-functionality either for www.audiogames.net or to
>>http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
>>;)
>>. I personally don't think Audio Game Maker will put current audio game
>>developers out of business. Instead, there will simply be "professional"
>>games as well as "home-made" games, two categories that already exist for
>>many years in this field.
>>
>>What is boils down to is probably this: most folks here are interested in
>>games as a form of entertainment, aimed to fill leisure time with an
>>interactive activity that is fun and exciting. Audio Game Maker provides 
>>you
>>with a variety of tools to build interactive activities that are fun and
>>exciting. You have to add the fun and excitement yourself. Maybe not every
>>interactive activity can be achieved - no: you cannot use a webcam,
>>microphone, joystick, wiimote or mouse as an input device in Audio Game
>>Maker, no: you cannot build realtime multiplayer games that work over the
>>internet with Audio Game Maker, no: you cannot create real-time online
>>hiscore tables for a website, no: the sound library will not contain a 
>>sound
>>sample of everything that can be recorded, etc. - but you can certainly
>>create a fun game, like yes: you can create a ghost world where you roam
>>free and have to hunt down the 13 ghosts before the bell of the old church
>>tolls ;)
>>
>>Greets,
>>
>>Richard
>>
>>
>>
>>
>>
>>
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>
>
>
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