yeah it sounds good to me too. I didn't get rid of all my programming stuff. I just uninstalled it. The installers are sitting around on one of my other hard drives.
Josh ----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, January 20, 2007 3:14 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause > Hi. > When I started programming i had big ideas. > maybe to big. > I studdied and passed papers that would skill me in programming terms. > This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, > sapi and directx sdks. > I also got manuals. > And there is where it has stopped. > I intended to get into something, but I am a lazy guy at heart. > I doodled around and eventually realised that I had everything but wasn't > going anywhere with it. > In fact I was not going anywhere and in fact was thinking of what I would > do without thinking about all the work this would entail. > This year I have decided to be realistic. > Will I be bothered programming like the serious devs out there. > Probably not, I doubt I will ever write stuff, maybe not. > This audio game maker thing is not new in the sence that game generators > have existed outside and indeed within games that sighted use. > So its not new. > myself I have trouble remembering code bits. > My goal is to stick with game generators like audio game maker and maybe > adrift. > When and if I decide to be ready for something then hmm I will decide when > that will be. > This generator will mean people and more people can write games. > its probably not going to be as good as writing your own stuff in c but > who knows. > Sounds good. > At 07:42 a.m. 21/01/2007, you wrote: >>Hi people! >> >>I've been following this thread with much interest and I'm glad with many >>of >>your posts, both those filled with enthousiasm for our project as well as >>those questioning parts of it. Unfortunately I haven't got the time to >>reply >>all of your posts but I'd like to say a few things: >> >>First of all, Audio Game Maker is an experiment. Fact is that there is a >>bigger demand for audio games than there are audio games in existance. >>Another fact is that many people would like to have a go at making an >>audio >>game themselves but when faced with the challenges of game development, >>especially the the technical side to game development like programming, >>only >>a few brave souls make it. Audio Game Maker is intended as a solution for >>this problem and focus on the more fun side of game development, such as >>quickly turning your idea into a game. It is absolutely true that at some >>point you will have an idea for something in a game and that when you try >>to >>execute that idea in Audio Game Maker, you find that it isn't possible. In >>all of my experience with computers, I haven't encountered a single >>application where I couldn't think of something that would improve it. >>It's >>all the same for Audio Game Maker - there simply isn't an application >>which >>allows you to do "everything". Not for game development, not for >>word-processing, not for audio-editing, etc. The only solution to execute >>your specific idea is to start writing your own game in code. Many people >>have already posted about this, so I won't press this issue. But I wanted >>to >>repeat it, since it makes all the difference in the world. >>So where does this leave Audio Game Maker - where you are (fact) limited >>in >>what you can build? I believe, even with the limitations of the >>application, >>that Audio Game Maker can contribute a great deal to the field of audio >>games. First of all, I think that 'limitation stimulates creativity'. Many >>ideas for audio games that I read here are based on existing games, with >>only a change of narrative, but which still incorporate the same game >>mechanics. Since Audio Game Maker might not feature the functionality that >>allows you to rebuilt exactly the same game functionality of another game >>so >>you are forced to either use a clever work-around or change your idea. And >>this might lead to an even better, more original idea which might even be >>more fun. Of course Audio Game Maker should allow you with enough >>functionality to get somewhere. But I think it does :) >>Audio Game Maker is also an experiment in the sense that it is the first >>time that something like this has been tried. So far I haven't heard of a >>similar project/product. I know about RPG Game Engine and Audio Adventure >>Engine and so forth (please see >>http://www.audiogames.net/page.php?pagefile=links under "Audio Game >>Development Tools") but those focused on specific genres of games, so to >>say. Therefore it is still a big question what an 'audio game maker' >>should >>consists of (of which functionality). Time will tell and hopefully we can >>continue improving Audio Game Maker over the next couple of years. For >>this >>we do need your feedback, though!! >>Audio Game Maker is also an experiment in the sense that we don't know how >>it will impact the field of audio games. I hope that the community will >>see >>through Audio Game Maker's initial flaws and get their teeth in. I hope >>that >>many people will start co-operating on making games and sharing games. I >>can >>already tell you that Sander and I are already working on "online game >>sharing community"-functionality either for www.audiogames.net or to >>http://www.audiogamemaker.com . Kind of like YouTube, but then for games >>;) >>. I personally don't think Audio Game Maker will put current audio game >>developers out of business. Instead, there will simply be "professional" >>games as well as "home-made" games, two categories that already exist for >>many years in this field. >> >>What is boils down to is probably this: most folks here are interested in >>games as a form of entertainment, aimed to fill leisure time with an >>interactive activity that is fun and exciting. Audio Game Maker provides >>you >>with a variety of tools to build interactive activities that are fun and >>exciting. You have to add the fun and excitement yourself. Maybe not every >>interactive activity can be achieved - no: you cannot use a webcam, >>microphone, joystick, wiimote or mouse as an input device in Audio Game >>Maker, no: you cannot build realtime multiplayer games that work over the >>internet with Audio Game Maker, no: you cannot create real-time online >>hiscore tables for a website, no: the sound library will not contain a >>sound >>sample of everything that can be recorded, etc. - but you can certainly >>create a fun game, like yes: you can create a ghost world where you roam >>free and have to hunt down the 13 ghosts before the bell of the old church >>tolls ;) >> >>Greets, >> >>Richard >> >> >> >> >> >> >>_______________________________________________ >>Gamers mailing list .. [email protected] >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
