I agree with Phil, I'd say finish the current work and then dip back into C++.
Smiles, Cara At 06:58 AM 1/19/2007 -0500, you wrote: >Hi Tom, >If people had not pre-ordered the Monty and Raceway games I would suggest >switching to the more powerful language, but I think since this would delay >release that you should stay with the dot net language for a while. >Once the games are selling, that would be the time to brush up your C and >convert the games to it. >I would love force feedback in Raceway but I would rather be playing without >it than waiting a long time just to get it. >smiles, >Phil > >----- Original Message ----- >From: "Thomas Ward" <[EMAIL PROTECTED]> >To: <[email protected]> >Sent: Friday, January 19, 2007 6:29 AM >Subject: [Audyssey] Future USA Games product designs. > > > > Hi everyone, > > As all of you know back in December 2006 USA Games made STFC 1.0 > > available for public distribution. What we did not anticipate prier to > > that release is how difficult it would be to get all users up to date > > running the .NET Framework and the current version of DirectX. For most > > users we were able to quickly resolve the issues and make STFC operate > > properly. However, there were a few cases which were without any hope of > > solving easily, and at this moment still remain open as unsolved cases > > of unknown error. > > Recently, on the Audyssey list I had made a suggestion that as a > > developer I should design a 3D engine similar to the Quake engine, but > > with all the access features built in. I'm thinking of starting over > > with the USA Games engine and instead of basing it on the .NET Framework > > and switching to C++ with the standard Windows win32 API and MFC which > > comes installed on every Windows system. Even better I can package MFC > > updates with my installer to update them were they needed. > > I see many advantages of this switch such as greater security, better > > performance of games, a wider availability of security tools to protect > > USA Games commercial games,and no dependence on the .NET Framework for > > any games designed under the new engine. > > The final reason I might consider this route is simply that C++ support > > for game devices, graphics, and sound is first rate. Since it is widely > > used by pro game developers there are often more features for DirectX > > available to a C++ dev than say for VB such as force feedback support > > for game controllers. The VB support for game controllers doesn't seam > > to work well with feedback devices as both Che and I found out the hard > > way. James north had created the initial Raceway engine in VB, and I > > won't be able to get ff device support using VB or VB.NET. However, in a > > language like C++ it wouldn't even be an issue. > > However, using C++ isn't going to be all roses. I've gotten a bit rusty > > with C++, and would probably take some time brushing up my skills, > > finding out what changes were made in the SDKs I'd need, and so on. Game > > production could potentially be slower since C++ isn't the easiest > > language to work with, and I'll admit can be complex at times. Certainly > > not a cinch like C#.NET is. Not only that it would take me quite a while > > to read through my engine code, and begin converting it from C#.NET to > > C++. > > On the other hand, I do have a good thing going with C#.NET. Other than > > the bumps in the road with end users not always having the correct > > versions of the framework etc games like STFC and Montezuma's Revenge > > are doing well. On a fairly modern system with all the latest service > > packs and patches those games should play reasonably well for the audio > > gamers community. I'd kind to hate to switch just when USA Games is > > beginning to get this show on the road you might say. > > There are some reasons about the .NET languages I am beginning to > > dislike such as having to encrypt my binaries every time I compile them > > for distribution, end users having mismatched versions of programs which > > causes conflicts, and a few other miner limitations. Otherwise, like I > > said, I am ok with what I am doing. > > What do you all think. Are you happy with the way USA Games is doing > > things, having to install the .NET Framework, etc, or would rather us > > move to something more generic like the C++ Win32 API which is pretty > > standardized across MS Windows platforms. > > Thanks. > > > > > > _______________________________________________ > > Gamers mailing list .. [email protected] > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.410 / Virus Database: 268.17.1/640 - Release Date: 1/19/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn "The only things I really think are important, are love, and each other. -Then, anything is possible..." http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.1/640 - Release Date: 1/19/2007 _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
