WOW..... I love this game. The last time I played it was when it first came out on the PS2; that was back when I had half decent sight. Now, the fun part is go watch the Voyager TV show; every now and then you will here references to Munro or one of his team mates. Where are you right now Tom? It gets really really good; I think I must have played that game for like a week strait. The game is amazing; what happens in one mission will affect the rest of the game. For example, if you don't protect your team mate in one mission, 3 missions down the line you will have to do some really hard task because your team mate (who you did not protect) is not there. That or you miss out on some really funny arguments between team mates.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, January 17, 2007 3:24 AM To: [email protected] Subject: [Audyssey] Voyager Elite Force. Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is one cool game. This weekend for my birthday my Dad bought me Star Trek Voyager Elite Force. At first I was rather skeptical about the game, but once I installed it fell in love with the game. To bad much of it needs someone sighted to help with it. However, I can give Raven Software one bit of accessibility credit for VEF though. So many times the menu systems are not very navigable, but the VEF manual comes on the cd in ht ml format, and they have an entire chapter called menus. Once reading that chapter I discovered they list all the menus in order, and tell you what each option does. Just by reading this users manual I managed to figure out the menu system, and can usually move around in them unaided by sighted help. Anyway, Elite Force takes place during probably the fifth, sixth, or seventh season of Star Trek Voyager. Definitely, after the episode Scorpion in which Seven of Nine joined the crew heading back home. Lieutenant Tuvock is training a special elite force of Voyager crewman called the Hazard Team to head up extremely dangerous away team missions to dangerous for the senior staff, and standard crewman. You play the part of Ensign Munro who is second in command of this team, and the game allows you to make Munro a female or male depending on your gender of choice. In mission 1 Seven of Nine designs a new super weapon to fight the Borg called the infinity modulator. The first away team was sent to a Borg ship, was captured, and the infinity modulator fell in to enemy hands. Ensign Munro's first major mission is to beam aboard the Borg Cube recover the I-Mod, and rescue any crewman left alive and assimilated. I've noticed from this mission the 3D audio is great. Sadly though there is no way to know exactly when one corridor ends, and where to turn down one. As it happens in level one you need to make a hard left, and shoot the distribution node powering a force field to gain access to the corridor that leads to your comrades. You are armed with a type 3 phaser rifle and a standard hand phaser. I have found the type 3 phaser rifle is more effective in blasting the Borg. The hand phaser they adapt to far to quickly for my tastes. As far as combat goes you don't have the targeting indicators like in SOD, but if you are able to listen closely and center the sound of the Borgs steps and the wine of its machinery you can line them up in your phaser sights and take them down. Though headphones with good 3D audio is kind of a must to be good at targeting in this game. Assuming you take the corridor that was blocked by the forcefield you walk a ways don this corridor, and make a hard right. This corridor is also shielded, but one of your buddies is behind it. You can rescue him, but of course the Borg will get kind of upset at you taking one of there prisoners awaiting assimilation, and then the real combat begins. Personally, I have found fleet the the Borg troops as much as you can, save phaser ammo, as well as frequencies until you locate the Infinity Modulator. Thanks Seven for a kick butt weapon. Once you find it blast away at the Borg. They will swarm you in huge numbers, but with that weapon in hand you can cut them down. Ok, assuming you complete levels 1 through 3 you discover it was all apart of your training simulation, but just as you are finding this out Voyager is ambushed by an unknown alien ship. The Warp core goes off line, and Torres reports a massive warp core breach. Since you are still garbed in your hazard gear, and happened to be reporting for duty on the bridge Captain Janeway orders you down to main engineering where Torres gives you your mission orders. Basically, get in there and save the warp core before you get fried, the ship blows, or Voyager is forced to eject the warp core leaving them stuck in the Delta Quadrant forever. That's about as far as I have gotten, but I have been reading up on the other away missions, etc and they sound really awesome. Especially, the battles with Species 8472. Anyone played this game, and have tips, tricks, or advice for making this a tad more accessible, or have tricks on I can get around some of the sighted requirements? _______________________________________________ Gamers mailing list .. 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