Kara,
How do I get the quake for cell phones--wonder if it'll run on the pac mate!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 17, 2007 11:09 PM
Subject: Re: [Audyssey] Voyager Elite Force.


>   Wow Tom! no way!  That's way cool!  <smile>  Actually, it's not
> altogether surprising, as you might be surprised how many games still use
> variants of that engine in some form...
>
>   Not sure if you're aware, but though Doom gets cred for being the first
> 3d FPS it wasn't truly 3d as the creatures and such were 2d models and 
> some
> of the map features also couldn't be viewed in true panoramic 3d.  Quake 
> on
> the other hand changed all that and was the first truly 3d engine which
> amazes me as it's still used today, as I said.  Incidentally, as of late
> 2005, Quake 1 has just come out on certain cell phones which have graphics
> acceleration, and will run all, I repeat all, Quake 1 mods!  So
> technically, it would be possible to run audio Quake on a cell
> phone!  dig?...  <smile>
>
>   Anyway, sorry for the ramble, but just had to!  <smile>
>
>   As for VEF, I'm wondering if that may be why their license agreement is
> a bit open ended like that?  As the Quake 3 engine / game code is also 
> open
> source...
>
> Which brings me to your idea.  I agree that it would be pretty easy to 
> come
> up with an accessible version of VEF based on that engine.  My work has
> been concerned with quake 1, but I'll most definitely give this a look up
> on the web and see what I can find.   <smile>  Need another pair of 
> hands?!
>
>   anyway, this is definitely a terrific idea which I'd love love love to
> see happen!
>
> Smiles,
>
> Cara
>
> At 08:57 PM 1/17/2007 -0500, you wrote:
>
>>Hi Cara,
>>Interesting enough I noticed while playing Elite Force it seams to be
>>based on a modified version of the Quake Engine. Some of the stuff
>>reminded me allot like Quake, but was all Star Trek.
>>The sounds were packed in the Quake 3 pak file format which was a sinch
>>to lockpick, and that leads me to believe they used the Quake 3 engine
>>as the basis for Voyager.
>>I suppose there might be a couple of ways of cranking out an accessible
>>version such as rewrite a new executable or come up with an Audio Quake 
>>mod.
>>
>>
>>Cara Quinn wrote:
>> >    Nice, sounds like one I might want to get!  Thanks much for the
>> review!!!
>> >
>> > Smiles,
>> >
>> > Cara
>> >
>>
>>
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> ---
>   View my on-line portfolio at:
>
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>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
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>
>
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