Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he was annoying. It almost ruined the entire game, which is a pity because the rest of the voice acting was great. Bryan and his Girl Jenny ----- Original Message ----- From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, January 17, 2007 11:08 AM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
> Well it comes down to good acting. Most VO talent I know are also > actors / performers, so to me, at least, it's definitely a plus. And I'll > go further to say that nine out of ten times, even a mediocre actor or > performer can usually blow away the whole neighbor approach! lol! > > As far as games go, I feel that while it's terribly important to have good > ideas / skill or resources to pull them off, attention to details such as > sound / acting or good VO can really make or break a game. It really > turns > me off while playing a game when I can tell that someone is reading a part > or is self conscious about the part they're playing. It screams out and > really destroys the game's cred in my mind... > > conversely, If a game has great talent, but the play is mediocre, I'm not > so put off on it... I feel like the creators put the time and attention > into it but it'll just need to be improved. code can be changed. It > doesn't need to feel a motivation! lol!... > > Of course, either situation can be improved; it's just accomplished > differently. <smile> > > Anyway, just my thoughts... > > Have an awesome day and thanks for the glimpse into your philosophies and > work with the Game developer!... > > Smiles, > > Cara > > At 08:25 AM 1/17/2007 +0100, you wrote: > >>Hi, >> >>She's a personal friend who I've known for over twelve years. She's >>semi-professional, not doing it for a living but she has got quite some >>experience doing English (and Chinese) voice-over work. It's pretty hard >>to >>find a descent and non-expensive English-language voice-over here in >>Holland. There aren't that many native speakers who do voice-over work >>here >>and those who do often aren't cheap. But we took Eveline in well >>consideration (she isn't a native speaker, which is audible, but for a >>menu >>voice-over her tone of voice and pronunciation were more than descent >>enough). Next time I might choose to make it a bit more monotone though, >>but >>I *really really really* love the level of expression. Mind that we didn't >>use the non-professional >>"oh-let's-have-the-neigbour-do-the-evil-villain"-type of approach - we >>know >>better than that (I teach my students this as one of the main rules of >>good >>game audio design in my game audio design classes). >> >>Greets, >> >>Richard > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
