Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he 
was annoying. It almost ruined the entire game, which is a pity because the 
rest of the voice acting was great.
Bryan and his Girl Jenny
----- Original Message ----- 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 17, 2007 11:08 AM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


>    Well it comes down to good acting.  Most VO talent I know are also
> actors / performers, so to me, at least, it's definitely a plus.  And I'll
> go further to say that nine out of ten times, even a mediocre actor or
> performer can usually blow away the whole neighbor approach!  lol!
>
> As far as games go, I feel that while it's terribly important to have good
> ideas / skill or resources to pull them off, attention to details such as
> sound / acting or good VO can really make or break a game.  It really 
> turns
> me off while playing a game when I can tell that someone is reading a part
> or is self conscious about the part they're playing.  It screams out and
> really destroys the game's cred in my mind...
>
> conversely, If a game has great talent, but the play is mediocre, I'm not
> so put off on it...  I feel like the creators put the time and attention
> into it but it'll just need to be improved.  code can be changed.  It
> doesn't need to feel a motivation!  lol!...
>
> Of course, either situation can be improved; it's just accomplished
> differently.  <smile>
>
> Anyway, just my thoughts...
>
> Have an awesome day and thanks for the glimpse into your philosophies and
> work with the Game developer!...
>
> Smiles,
>
> Cara
>
> At 08:25 AM 1/17/2007 +0100, you wrote:
>
>>Hi,
>>
>>She's a personal friend who I've known for over twelve years. She's
>>semi-professional, not doing it for a living but she has got quite some
>>experience doing English (and Chinese) voice-over work. It's pretty hard 
>>to
>>find a descent and non-expensive English-language voice-over here in
>>Holland. There aren't that many native speakers who do voice-over work 
>>here
>>and those who do often aren't cheap. But we took Eveline in well
>>consideration (she isn't a native speaker, which is audible, but for a 
>>menu
>>voice-over her tone of voice and pronunciation were more than descent
>>enough). Next time I might choose to make it a bit more monotone though, 
>>but
>>I *really really really* love the level of expression. Mind that we didn't
>>use the non-professional
>>"oh-let's-have-the-neigbour-do-the-evil-villain"-type of approach - we 
>>know
>>better than that (I teach my students this as one of the main rules of 
>>good
>>game audio design in my game audio design classes).
>>
>>Greets,
>>
>>Richard
>
>
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