Well it comes down to good acting. Most VO talent I know are also actors / performers, so to me, at least, it's definitely a plus. And I'll go further to say that nine out of ten times, even a mediocre actor or performer can usually blow away the whole neighbor approach! lol!
As far as games go, I feel that while it's terribly important to have good ideas / skill or resources to pull them off, attention to details such as sound / acting or good VO can really make or break a game. It really turns me off while playing a game when I can tell that someone is reading a part or is self conscious about the part they're playing. It screams out and really destroys the game's cred in my mind... conversely, If a game has great talent, but the play is mediocre, I'm not so put off on it... I feel like the creators put the time and attention into it but it'll just need to be improved. code can be changed. It doesn't need to feel a motivation! lol!... Of course, either situation can be improved; it's just accomplished differently. <smile> Anyway, just my thoughts... Have an awesome day and thanks for the glimpse into your philosophies and work with the Game developer!... Smiles, Cara At 08:25 AM 1/17/2007 +0100, you wrote: >Hi, > >She's a personal friend who I've known for over twelve years. She's >semi-professional, not doing it for a living but she has got quite some >experience doing English (and Chinese) voice-over work. It's pretty hard to >find a descent and non-expensive English-language voice-over here in >Holland. There aren't that many native speakers who do voice-over work here >and those who do often aren't cheap. But we took Eveline in well >consideration (she isn't a native speaker, which is audible, but for a menu >voice-over her tone of voice and pronunciation were more than descent >enough). Next time I might choose to make it a bit more monotone though, but >I *really really really* love the level of expression. Mind that we didn't >use the non-professional >"oh-let's-have-the-neigbour-do-the-evil-villain"-type of approach - we know >better than that (I teach my students this as one of the main rules of good >game audio design in my game audio design classes). > >Greets, > >Richard -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
