OK, you said:
If I have a .cs file already created, is there a way I can associate 
it?...  Or is it just better to create it from within the project you're 
working in, rather than trying to associate it afterward?  

I have not tried this, but try going to "project", then "Add Existing
Item...". Find your file, then hope it works....
I am going to fw your question about the error list to a few other lists; if
that is ok with you. I will not do it until you say it's OK; or if you
rather I not, that's fine. I am just not sure about that problem; I am using
jfw 7.0 with the scripts, and I do not get that problem.
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Tuesday, January 16, 2007 9:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] C# game code / IDE stuff

   Hey Sean, thanks muchly!, <smile>  saw that option yesterday but 
couldn't remember where I'd seen it!  lol!  Okay, blonde again!

If I have a .cs file already created, is there a way I can associate 
it?...  Or is it just better to create it from within the project you're 
working in, rather than trying to associate it afterward?  I'm assuming 
that the answer is yes.  <smile>

   As for answering you, yes, I am using the scripts with JFW 7...

Smiles,

CQ

At 06:45 PM 1/16/2007 -0500, you wrote:

>Hi!
>To answer your first question, I am going to ask another question. Are you
>using the JFW scripts for the IDE?
>In answer to your second question, if you are in the solution explorer, hit
>ALT, go to "Project" and hit enter on " Add Windows Form...". tab around
>until you get to a list view, hit home, then hit right arrow 3 times. That
>will put you on a Code file option, hit tab, then rename to your
>Harts content.
>
>HTH
>Sean
>
>-----Original Message-----
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>Behalf Of Cara Quinn
>Sent: Tuesday, January 16, 2007 5:20 PM
>To: Gamers Discussion list
>Subject: [Audyssey] C# game code / IDE stuff
>
>                    Hi All, I thought I'd post these questions here, as
this
>is of course, related to my own game development using CE#.
>
>In learning C#, I obviously have learned a bit about the VS 2005
>IDE.   While quite honestly, the language itself is a piece of cake and
>extremely awesome!  and friendly to learn / use, the IDE on the other hand,
>is turning out to be a bit of a pain in my -well, ya know. <smile>
>
>    I'm wondering if people might have any thoughts or suggestions as to a
>couple of issues...
>
>The first is that when I go to edit code for a control in a window, (I
>specify it this way, as this may work differently, editing code via a
>different means)  as I add code into a particular method for example, the
>error list will come up automatically and blow Jaws' focus on the window so
>that I need to do a CTRL-F4, tab to the control again, on the design
>surface, and then press enter on it to get back to what I was doing.
>
>    Now I know why this is happening in the sense of syntax, as the
compiler
>thinks I'm basically corrupting an already valid line of code by adding
>characters to it, but my question is how do I stop this happening
>automatically?...  In other words, I'd just like to add the code and do
>manual error checking either when I compile to test, or on demand.  Does
>this make sense?
>
>    I'm not sure where exactly to find this feature in the IDE, though I
>HAVE looked...
>
>    I know I can just edit a .cs file in note pad or Word Pad, but then
that
>defeats the ease of doing it in the compiler!  Go figure!  lol!
>
>
>
>    This brings me to my next question.  How can I open another .cs file to
>be associated with a particular project?  I like to arrange my classes /
>namespaces in series' of different files of appropriate names: I.E. menu.cs
>for menu code, sound.cs for sound objects, world.cs for object positioning
>/ physics code and so on...
>
>    I've just gotten used to doing it this way from Quake and really like
it
>so would like to duplicate it here.
>Unless of course, someone here has a suggestion that might actually be
>easier than using multiple .cs files.  <smile>
>
>    Anyway, I've gone over several tutorials but they seem to be a bit
>visually oriented in that regard and seem to gloss over these aspects a bit
>in my opinion.  However I will definitely delve back into them to see if
>I've missed anything.  I'm wondering though; I'm sure there's a very simple
>way to do this, but darned if I know it!  lol!  Any help or suggestions
>would be greatly appreciated!!!
>
>Anyway, thanks a bunch to all of you for reading this and I wish you all an
>awesome day!!!...
>
>Smiles
>
>Cara
>---
>    View my on-line portfolio at:
>
>http://www.onemodelplace.com/CaraQuinn
>
>    "The only things I really think are important, are love, and each
>other.  -Then, anything is possible..."
>
>http://home.earthlink.net/~cara-quinn
>
>
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---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   "The only things I really think are important, are love, and each 
other.  -Then, anything is possible..."

http://home.earthlink.net/~cara-quinn


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