Hi Cara, I think we should probably be taking these discussions over to the agdev-newbies list which is designed for specific issues like this. However, since I am already answering this post I'll answer your questions here. As for your first issue I have not as yet found a way around the error list that pops up in C# 2005, and it drives me crazy. As for your second question that one is real easy. Simply, go to your project menu with alt+p and then the letter g for add existing class. Then browse for the files you wish to add.
Cara Quinn wrote: > Hi All, I thought I'd post these questions here, as this > is of course, related to my own game development using CE#. > > In learning C#, I obviously have learned a bit about the VS 2005 > IDE. While quite honestly, the language itself is a piece of cake and > extremely awesome! and friendly to learn / use, the IDE on the other hand, > is turning out to be a bit of a pain in my -well, ya know. <smile> > > I'm wondering if people might have any thoughts or suggestions as to a > couple of issues... > > The first is that when I go to edit code for a control in a window, (I > specify it this way, as this may work differently, editing code via a > different means) as I add code into a particular method for example, the > error list will come up automatically and blow Jaws' focus on the window so > that I need to do a CTRL-F4, tab to the control again, on the design > surface, and then press enter on it to get back to what I was doing. > > Now I know why this is happening in the sense of syntax, as the compiler > thinks I'm basically corrupting an already valid line of code by adding > characters to it, but my question is how do I stop this happening > automatically?... In other words, I'd just like to add the code and do > manual error checking either when I compile to test, or on demand. Does > this make sense? > > I'm not sure where exactly to find this feature in the IDE, though I > HAVE looked... > > I know I can just edit a .cs file in note pad or Word Pad, but then that > defeats the ease of doing it in the compiler! Go figure! lol! > > > > This brings me to my next question. How can I open another .cs file to > be associated with a particular project? I like to arrange my classes / > namespaces in series' of different files of appropriate names: I.E. menu.cs > for menu code, sound.cs for sound objects, world.cs for object positioning > / physics code and so on... > > I've just gotten used to doing it this way from Quake and really like it > so would like to duplicate it here. > Unless of course, someone here has a suggestion that might actually be > easier than using multiple .cs files. <smile> > > Anyway, I've gone over several tutorials but they seem to be a bit > visually oriented in that regard and seem to gloss over these aspects a bit > in my opinion. However I will definitely delve back into them to see if > I've missed anything. I'm wondering though; I'm sure there's a very simple > way to do this, but darned if I know it! lol! Any help or suggestions > would be greatly appreciated!!! > > Anyway, thanks a bunch to all of you for reading this and I wish you all an > awesome day!!!... > > Smiles > > Cara > --- > View my on-line portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > "The only things I really think are important, are love, and each > other. -Then, anything is possible..." > > http://home.earthlink.net/~cara-quinn > > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
