Wel Lori, actually I was! thinking something like the stations in terraformers, however bare in mind the reasons they were a pain.

Firstly in terraformers you constantly lost life, meaning you kept having to toddle to the recharge station and that there was one nearly every room. In a game like shades of doom that obviously wouldn't happen.

Secondly, remember in terraformers you could not sidestep. This meant to stand on a single spot like the recharge station, you had to lign yourself up and be pretty exact, indeed I found in terraformers the best way to play wwas frequently check my coordinates, check the ccoordinates of whatever I wanted to find, and make the journey between them as I would navigating on a chess board.

In shades however that wouldn't be an issue, sinse with the ability to sidestep you could move far more fluidly to an object.

Beware the grue!

Dark.

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