Wel Lori, actually I was! thinking something like the stations in
terraformers, however bare in mind the reasons they were a pain.
Firstly in terraformers you constantly lost life, meaning you kept having to
toddle to the recharge station and that there was one nearly every room. In
a game like shades of doom that obviously wouldn't happen.
Secondly, remember in terraformers you could not sidestep. This meant to
stand on a single spot like the recharge station, you had to lign yourself
up and be pretty exact, indeed I found in terraformers the best way to play
wwas frequently check my coordinates, check the ccoordinates of whatever I
wanted to find, and make the journey between them as I would navigating on a
chess board.
In shades however that wouldn't be an issue, sinse with the ability to
sidestep you could move far more fluidly to an object.
Beware the grue!
Dark.
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