I never really paid much attention to the auto healing as a matter of fact.
I still use MedKits since it would take too long to just stand there waiting
to heal on your own.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-----Original Message-----
From: Thomas Ward
Sent: Wednesday, May 14, 2014 10:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
Hello Ishan,
Actually, in version 1.0 it was possible to destroy the temporal
disturbance with a mine. You can't do that in version 1.2 though.
As for automatic healing you are right. It was not present in 1.0, but
is present in 1.2. I really like that feature although I think it
makes the game a little too easy as med kits are no longer necessary.
Cheers!
On 5/14/14, ishan dhami <[email protected]> wrote:
grenades and fists are not there
Why you forget the auto healing feature?
This feature is a good even the master piece of the game.
STD are not destroyed by mines.
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