I am not quite sure how easy that would avoid a company's troop of lawyers
if they really want to take you down. I've seen similar situations with
comic book companies, for example, the long-debated court case with the
creation of Captain Marvel. Here we have a unique character created by a
small company, but just happen that his name's the same as one of the
largest comic companies ever, they filed a claim on him. Even changing the
name to Captain Thunder didn't save them in the end just cause they simply
did not have the money and resource to fight Marvel.
Here are a few questions that came to mind:
- Are we really questioning people using sounds from sighted games cause we
are law-loving, good people, or are we just doing it cause we think someone
might come and steal ours too?

- Can it be that some of us are just hoping for free games?

- Do the giant companies really going to waste time bothering small time
game-makers like in the blind community? How would they even hear about us?
Especially when and if they do that, they might get to deal with the
human-right societies and other groups that seem to think that materials
copied for blind-use should get a break...

- Are we maybe flattering our selves a bit in thinking that even if we make
and sell 50 copies of a starwar game, some big-ass company gonna come and
drag us to court?

- Are we now over reacting a bit in view of what's just happened with Liam's
copyright being stolen?

I once played alot of sighted games my self, even when I was blind as I am
now. Quitting them was my own choice, but to be honest, I'd die a happy man
if someone come and sell me a blind-friendly copy of something that I never
could manage to play.
JST
P.S:
If any of you come up with a resident evil game for blind people, I'll buy
it!


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Sunday, January 14, 2007 9:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


Hi Johnny,
Well, it is possible a community as small as ours has simply gone
unnoticed by companies like Paramount, or they don't think we are worth
there time. Either way David Greenwood has never indicated having any
problems with Trek 2000 and I have never heard any complaints about STFC.
Copyright law is a very sticky and tricky business. There is both an
intelectual property and ownership angle that needs to be balanced here.
With Shades of Doom it is based on the doom concept, but the name and
game is different enough to probably get away with to much complaint
from the maker's of the Doom triligy.
As someone pointed out one way to get around copyright law is to come up
with something similar, but change it enough that isn't an outright copy.
Take the game Resident Evil. At the basic level you are an investigative
reporter trapped in a shopping mall with a bunch of psychos and Zombies.
The concept itself probably could be used, but not the characters and
sounds and avoid copyright laws.
Say I come along call it the Zombie mall. Instead of a reporter I am a
comando from the Seals, Marines, a FBI agent, bla. The layout of the
mall is different. Zombies are in different places. I used someone elses
initial idea, but made up my own game.



johnny tai wrote:
> I don't think I'm too worried about personal preferences here. I too like
> original materials, but I can't say if someone to make, say, a
> blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
> hell, I'd buy it in an instant! My question was more around the legal
issue,
> if using starwar sounds is really not legal, how did GMA get around with
> using star trek sounds, and the Doom name, that too is not quite original
> seeing how that game's kind of like the original Doom.
> And by the way, the sounds in Shades of Doom, some of them anyway, are not
> original...as far as I can tell, since I came across a site which contains
> hallween effect sounds for download, and alot of them are sounds you find
in
> SOD.
> I admit, it is perfectly possible someone took the sounds out of SOD and
put
> it on a site for free download, but it'd be interesting to know how this
> work legally.
> Again, I am not trying to argue with anyone or criticize anyone, just want
> to learn how things work-- legally.
> JST
>


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