if the sounds were originally free for download then usually they have no copyright. at least i think that's the case.
regards damien ----- Original Message ----- From: "johnny tai" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, January 15, 2007 3:29 AM Subject: Re: [Audyssey] Illegal activity was: star wars sounds > I don't think I'm too worried about personal preferences here. I too like > original materials, but I can't say if someone to make, say, a > blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it- > hell, I'd buy it in an instant! My question was more around the legal issue, > if using starwar sounds is really not legal, how did GMA get around with > using star trek sounds, and the Doom name, that too is not quite original > seeing how that game's kind of like the original Doom. > And by the way, the sounds in Shades of Doom, some of them anyway, are not > original...as far as I can tell, since I came across a site which contains > hallween effect sounds for download, and alot of them are sounds you find in > SOD. > I admit, it is perfectly possible someone took the sounds out of SOD and put > it on a site for free download, but it'd be interesting to know how this > work legally. > Again, I am not trying to argue with anyone or criticize anyone, just want > to learn how things work-- legally. > JST > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Behalf Of Che > Sent: Sunday, January 14, 2007 3:09 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Illegal activity was: star wars sounds > > > quote: > I know I'm going to regret getting into this, but while you are telling him > how wrong it may be to make a starwar game using starwar sounds, whatever > happened in the cases of, say, trek2000, and previous games that are > basically just blind copies of famous sighted games? > end quote > > Well frankly, I think we can create very good and original games without > using other programmers' and sound artistswork. > I respect the work and artistry that folks like Thomas have put into games > like the Star Trek stuff, but I just don't see the need for it, as for one > thing, this type of game has been done with Star Trek sounds, and why risk > getting your development company in trouble with copyright lawyers? > However, I understand the frustration of Trekkies and Star Wars fans that > don't have accessible games to play, and the major companies have zero > interest in producing games for the accessible community. > Just my personal view, but I'd rather spend the huge amounts of time it > takes to develop a game working on something that hasn't been done before > and breaks new ground. > Programming these games is tough, no doubt about it, why not push the > envelope while your at it? > Again I'm not flaming the folks making games using copyrighted material > and releasing them for free, but it just isn't my personal M.O. > Later, > Che > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
