if the sounds were originally free for download then usually they have no
copyright. at least i think that's the case.

regards

damien



----- Original Message -----
From: "johnny tai" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 15, 2007 3:29 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


> I don't think I'm too worried about personal preferences here. I too like
> original materials, but I can't say if someone to make, say, a
> blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
> hell, I'd buy it in an instant! My question was more around the legal
issue,
> if using starwar sounds is really not legal, how did GMA get around with
> using star trek sounds, and the Doom name, that too is not quite original
> seeing how that game's kind of like the original Doom.
> And by the way, the sounds in Shades of Doom, some of them anyway, are not
> original...as far as I can tell, since I came across a site which contains
> hallween effect sounds for download, and alot of them are sounds you find
in
> SOD.
> I admit, it is perfectly possible someone took the sounds out of SOD and
put
> it on a site for free download, but it'd be interesting to know how this
> work legally.
> Again, I am not trying to argue with anyone or criticize anyone, just want
> to learn how things work-- legally.
> JST
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Che
> Sent: Sunday, January 14, 2007 3:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Illegal activity was: star wars sounds
>
>
> quote:
> I know I'm going to regret getting into this, but while you are telling
him
> how wrong it may be to make a starwar game using starwar sounds, whatever
> happened in the cases of, say, trek2000, and previous games that are
> basically just blind copies of famous sighted games?
> end quote
>
>   Well frankly, I think we can create very good and original games without
> using other programmers' and sound artistswork.
>   I respect the work and artistry that folks like Thomas have put into
games
> like the Star Trek stuff, but I just don't see the need for it, as for one
> thing, this type of game has been done with Star Trek sounds, and why risk
> getting your development company in trouble with copyright lawyers?
>   However, I understand the frustration of Trekkies and Star Wars fans
that
> don't have accessible games to play, and the major companies have zero
> interest in producing games for the accessible community.
>   Just my personal view, but I'd rather spend the huge amounts of time it
> takes to develop a game working on something that hasn't been done before
> and breaks new ground.
>   Programming these games is tough, no doubt about it, why not push the
> envelope while your at it?
>   Again I'm not flaming the folks making games using copyrighted material
> and releasing them for free, but it just isn't my personal M.O.
>   Later,
>   Che
>
>
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>



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