Hi all,
I am now on level 5 of Technoshock. I have noticed several concepts which 
haven't been used before in any audiogame.
Please note that these next lines may contain minor spoilers.
1. on higher levels, there are what amount to cliffs, which you can not jump 
across, but must find an alternate way around.
2. You sometimes need to act in a nonstandard way to accomplish your objective.
3. the concept of timing doors, so that you are not crushed.
4. weapons which can change the geographic features of the area.
5. using an automatic system, such as a conveyer belt, to transport the player 
and requiring him to jump off of it.
The reason I say that this game is better than SOD is that it contains the 
concepts mentioned above, and that each level is more extensive than the ones 
in SOD. Also, there are more uses for weapons, I.E. the ability to set grenades 
as traps, or throw them. Also, Technoshock has several elements not included in 
Sod, like jumping pits, ducking fireballs, etc.
What do you guys think?
Karl
_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to