Hi all,
I am now on level 5 of Technoshock. I have noticed several concepts which
haven't been used before in any audiogame.
Please note that these next lines may contain minor spoilers.
1. on higher levels, there are what amount to cliffs, which you can not jump
across, but must find an alternate way around.
2. You sometimes need to act in a nonstandard way to accomplish your objective.
3. the concept of timing doors, so that you are not crushed.
4. weapons which can change the geographic features of the area.
5. using an automatic system, such as a conveyer belt, to transport the player
and requiring him to jump off of it.
The reason I say that this game is better than SOD is that it contains the
concepts mentioned above, and that each level is more extensive than the ones
in SOD. Also, there are more uses for weapons, I.E. the ability to set grenades
as traps, or throw them. Also, Technoshock has several elements not included in
Sod, like jumping pits, ducking fireballs, etc.
What do you guys think?
Karl
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