I think the gam is real hard.
karl when you finnish it, or if anyone that finnishes it could they maybe do a 
recording or something.
At 06:50 p.m. 15/01/2007, you wrote:
>Hi all,
>I am now on level 5 of Technoshock. I have noticed several concepts which 
>haven't been used before in any audiogame.
>Please note that these next lines may contain minor spoilers.
>1. on higher levels, there are what amount to cliffs, which you can not jump 
>across, but must find an alternate way around.
>2. You sometimes need to act in a nonstandard way to accomplish your objective.
>3. the concept of timing doors, so that you are not crushed.
>4. weapons which can change the geographic features of the area.
>5. using an automatic system, such as a conveyer belt, to transport the player 
>and requiring him to jump off of it.
>The reason I say that this game is better than SOD is that it contains the 
>concepts mentioned above, and that each level is more extensive than the ones 
>in SOD. Also, there are more uses for weapons, I.E. the ability to set 
>grenades as traps, or throw them. Also, Technoshock has several elements not 
>included in Sod, like jumping pits, ducking fireballs, etc.
>What do you guys think?
>Karl
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