Well I hope you sort out your ropy code.
While I can certainly imagine something like rowland as an audio game, I'm
less certain what people wuld make of it, since it was very simplified from
even the 8 and 16 bit era games which I got used to later and required a
sort of different style of play and thinking.
For example, you could only fire your gun when you were walking along a
passage, and thus if you ran into an enemy while going up or down a rope you
had a choice of either litting it hit you and go on, or running until you
found a side passage to hop off the rope. Ghosts would usually head in just
one direction (which was good since as I said they were unkillable), while
other enemies would actively chase you, especially the bats on level 3 I
remember particularly as being a pest.
There were also rats running through some passages and the only way to avoid
those was hop off the rope at the right time, walk along a passage and hop
onto another rope before they hit, and acid dropping down the side of some
ropes which you had to avoid by making sure you were facing the right way.
I'm not sure if modern gamers used to fighting things would be into that
sort of avoidance game, indeed I confess playing some of the real old school
platformers like jet set willy, hunchback spiny the hedgehog or manic miner,
(all of which have recieved some very faithful retro remakes that I have
played), I relly! find them a strain even now since there you literally
can't kill anything and everything is avoidance, indeed compared to the
likes of the Willy games even original head stomping marrio looks pretty
buff :D.
Then again thinking about it, as I've said before judgement based gameplay
requiring players to understand in game mechanics and objects and react
accordingly rather than a boppit style instant reaction is just what those
sorts of games had plenty of.
Bewware the grue!
Dark.
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