Hi Dark: Sure. I got that. I was just merely speculating that if I wanted to branch out into other games, other side-scrollers, the source code for MOTA might be a good place to start. That is assuming, of course, that I fix the bug in the code causing it not to work with ropes now. I have not been able to use ropes in MOTA for the last six months, and I absolutely can not find the bug in the code causing the game to completely ignore the ropes. Still, besides that I am sure the basic code would work for any number of classic side-scrollers. Even something as simple as Rowland on the ropes, because I wouldn't have to use the jumping etc if I didn't want to.
Cheers! On 12/30/13, dark <[email protected]> wrote: > Well Tom, the existing code for Mota at least as per the last beta I have is > > a good bit more complex than Rowland was, ---- at least in character > movements. > > In rowland as I said, you didn't do any jumping, every passage or rope was > exactly the size of your character and all enemies took up the entire space > > meaning you had no choice when confronted with an enemy but to run or try to > > shoot or scare them. > > the challenge in the game firstly came from avoiding or shooting the enemies > > (who were pretty fast), and from the fact that each level was a randomly > generating maze, and thus the configurations of ropes and passages as well > as the placement of bonus items, extra lives and bullets were always random, > > and the mazes were pretty big, ---- at a rough guess (and it is a rough > guess given I haven't played the game for close to 20 years), the mazes were > > something like 50 x 100 tiles in size (they were slightly taller than they > were long), though the exit was always in the same place at the center of > the top row, so at least you always had something to aim at. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
