Hi Mike: I think the principle problem is time. A game of any serious complexity takes time that people either don't have to begin with, or they could spend that time working on two or three smaller projects instead of one very complex one. I'm sure I have the skills to write something like Minecraft, Call of Duty, etc, but I simply don't have the time right now to put in to a game of that complexity. I'd say that there are plenty of other audio game developers that similarly are unable to do anything that complex do to time constraints as well.
I know when I started USA Games I had all kinds of game ideas of doing something like the mainstream. Basically, converting all of my favorite mainstream games into audio games. The reality is that while it is a nice idea I don't have all day every day to spend working on those ideas, to work on programming said games, and that is what it might take to bring some very complex audio games into existence. Plus the reality is that even if I did spend a couple of years slaving to create such a game I wouldn't make much money off of it. I'd be better off creating an actual video game and selling it to the general market than slaving for the audio games community. Cheers! On 12/30/13, Mike Reiser <[email protected]> wrote: > Hopefully someone will consider making a game like that. I personally am > tired of the usual stuff we get, and would like to see some out-of-the-box > thinking. For example, I really want to see a call of duty type of game. Or > something like Rise son of Rome. I'm not saying that it's easy of course, > as I know nothing of development. I just would like to see us catch up with > the mainstream in terms of game titles. And game types. Another example I > think would be a game similar to something called world of tanks. I saw a > commercial for that's this weekend, and really wish I could play. > > Mike > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
