i don't think he got the source code. i think he just took the exe.

regards,

damien




----- Original Message -----
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 14, 2007 4:45 PM
Subject: Re: [Audyssey] Dragon Warriors


>    I heard the demo, and judgments aside, as I don't know this person, the
> game to me, sounds absolutely identical to my experience with the demo of
> Super Liam, with simply the sounds being changed.
>
>   My question is this; How did he get the game code?
>
>    I'd be curious to know if someone gave it to him or he'd gotten it
> through someone?  -or if he decompiled it himself?
>
>   If you can track where he got it from, then you can tell who not to
share
> your ideas with!  <smile>
>
>   Anyway, if it's true that he did in fact steal the idea in essence, my
> heart goes out to you, that's a nasty thing...
>
>    Rock on anyway! and have a great day!
>
> Smiles,
>
> Cara
>
> At 11:04 PM 1/13/2007 -0600, you wrote:
>
> >dark.  it is the same game, and I'll tell you why.
> >1. the menu was the exact same.
> >2. he says he was tripping.  not true.  Besides, what would he have
tripped
> >over?  He never said.
> >3. you get extra points for jumping over things because you will complete
> >the level faster and gain more bonus points.  The same is true in super
> >Liam.
> >4. The boss is absolutely the same as in Super Liam with different
sounds.
> >5. after playing through the demo of Super Liam to check, The placement
of
> >enemies is the same.
> >6. You don't have to jump on the teleporter and bonus objects, he just
chose
> >to to throw people off.
> >7.  this one is purely based on judgment, but Ivan does not have the
skills
> >or know how to program a single line of code let alone a demo of a game
that
> >oddly enough sounds exactly like super Liam.
> >8. The fact that you hear his synth say syntax error followed by five
> >seconds of silence is missleading when you can obviously hear him
pressing
> >keys during the main menu.
> >9. If using vb 6, syntax errors are displayed in diologue boxes.  to add,
> >syntax errors are fairly rare.
> >10. He tried a similar tactic once before, pitch shifting wild woods act
1
> >to a lower pitch and cliaming it was his own.
> >
> >The fact I can come up with at least ten reasons is pretty sad.  It is a
> >very disgusting thing to do on his part.
> >
> >
> >
> >----- Original Message -----
> >From: "Dark" <[EMAIL PROTECTED]>
> >To: "Gamers Discussion list" <[email protected]>
> >Sent: Saturday, January 13, 2007 10:37 PM
> >Subject: Re: [Audyssey] Dragon Warriors
> >
> >
> > >I must admit I'd not heard of this game before, but my first thought
when I
> > > heard the demo was indeed of superliam.
> > >
> > > the similarities did rather strike me, even in some of the item
placements
> > > (the health bonush in betwene two Motionless dragons on the second act
for
> > > example).
> > >
> > > There also were a few differences I noticed in gameplay:
> > >
> > > 1: You could jump over random monsters and apparently gain score,
which
> > > you
> > > obviously can't in superliam.
> > >
> > > 2: You apparently have to jump ontop of objects and teleporters in
Dragon
> > > warriors to pick them up.
> > >
> > > 3: different keys used for the health and lives.
> > >
> > > 4: The developer didn't seem to mention any ability to run.
> > >
> > > apart from these though, I will admit the game did seem incredibly
similar
> > > to Superliam, even down to having the same bonus sound and walking
sounds
> > > (though as the developer said, these could just be place holders).
> > >
> > > If the game has indeed been modded after superliam, then I agree with
you
> > > Liam, though it might be a case of extreme game similarity.
> > >
> > > Btw, a few things in the game also mildly confused me. why do you wake
up
> > > and randomly decide to kill things? Where did you and the other
dragons
> > > get
> > > lazer guns, bombs etc? and finally, who (in plot terms), is the "boss
> > > dragon" and why do you want to kill him? A litle more detail in the
intro
> > > might be helpful methinks.
> > >
> > > Finally, I will say that dragons and wrap just seems an odd
combination to
> > > youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
> > > stickin up a town and roast a knight, ya gotta hang on, to what gold
ya
> > > got,
> > > and betta hope a hobbit don't find ya weak spot! ;D.
> > >
> > > Beware the grue! (and da dragons in da hood as well),
> > >
> > > Dark.
> > >
> > >
> > > _______________________________________________
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> >
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> ---
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>
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>
>    "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
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>
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