Hi Thomas, just as an FYI, you can also change the roll-off factor as well.

I don't have the constants handy right this second, but you can definitely do 
it, and a linear distance model is one of the options.

Smiles,

Cara :)
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On Sep 15, 2013, at 1:14 PM, Thomas Ward <[email protected]> wrote:

Hi Cara,

Thanks for the tips. I'll have to try that when I get back into
testing OpenAL. Its frustrating that the OpenAL developers just don't
create a pan control and force us to build one on top of the 3d
controls which just does not sound quite like
DirectSound when panning no matter what I have tried. Sure I have come
up with a basic pan, but somehow it doesn't seem as accurate or
roll-off as smoothly as DirectSound. My guess is because OpenAL rolls
off logarithmically and DirectSound rolls off linearly.

Cheers!


On 9/14/13, Cara Quinn <[email protected]> wrote:
> Hi Thomas,
> 
> If you switch to head-relative mode you can do a pseudo pan control.
> 
> barring that, you can use right and lefthand normals of the vector you are
> facing to create a pan control which  constantly updates with the listener.
> 
> Also, if you send a stereo file to a source then that source becomes
> non-positional and plays basically in common stereo in relation to the
> listener.
> 
> Lastly, If you set up a source for streaming, you could make the source
> stereo as in the above, and then change the audio as it is streamed to the
> source. So you could basically pan the source material as it is streamed.
> I'm extrapolating this last point as this is not something I've tried, but I
> don't see any reason why this shouldn't work.
> 
> perhaps others who have used OpenAL here can chime in.
> 
> Hope this helps and have a great night /weekend!
> 
> Smiles,
> 
> Cara :)

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