Hi Shaun,

Well, assuming I successfully find a decent way to pan sounds using
OpenAL it would officially become a part of the Evolution 3D Engine.
People using my engine would automatically get the simple 2d pan
control for OpenAL if they needed it.

Cheers!

On 9/15/13, shaun everiss <[email protected]> wrote:
> well it appears that only way to make things work is make some  of
> easily used panning control and release it opensource  or something
> for other devs to use.
> panning has been one of the major things to do with audiogames, so if
> one can be developed others should be able to be developed to.
> even if you need to charge 10 bucks to the prospective dev for it or
> even opensource it in the long run it would still help that is if
> something like this could be worked out.

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