Hi Cara,

Yeah, frame rate is more of a video games term, but still applies, or is the 
same thing for audio games, right.

Just my bit of basic pseudo code below

Main game loop1:
start time = get tick count
get keyboard and or joystick input
adjust placement and sounds of objects
check for collisions etc
wait until get tick count > start time plus .05 seconds
goto main game loop1

Just very simple, but that is pretty much how it goes right?

BFN

    Jim

I like Visual Basic 6.0 because I can not C.

[email protected]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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