I'm honestly looking forwards to seeing how many brick walls I run into. Right now, the major issue I'm looking at is how to program in somewhat useful enemies, but I'm still a ways away from worrying about that. First I've got to figure out how I want items other than the player to move (though I think I have a decent idea for it).

----- Original Message -----
From: Thomas Ward <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Wed, 31 Jul 2013 19:39:37 -0400
Subject: Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java

Hi John,

Well, best of luck with that. As a programmer with considerable
experience I can say it is generally a good idea to begin with simple
games and slowly work your way up to more complex types of games.
Going from text adventure to FPS is a pretty big leap. So don't be
surprised if you get stonewalled in several places along the way.

Cheers!

---
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