Hi Jim, yes, frame rate is just a way of explain the iterations of a game loop. 
It's referred to as a frame rate in graphical circles because the entire screen 
is updated each iteration of the game loop. thus it is like frames of a film or 
video.

yes, even if you are just using addition / subtraction etc, you could still 
refer to iterations of your game loop as frames.

The math you're using in your game wont change the idea that you're using a 
game loop which updates every so often.

Thanks for your note! :)

Cara :)
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On Jul 31, 2013, at 5:40 AM, Jim Kitchen <[email protected]> wrote:


Hi Cara,

Maybe just semantics, but isn't a timing loop what I use to control the frame 
rate?

In my games such as Mach 1, Puppy 1 and Awesome Homer, they up date everything, 
get input, and then wait for an amount of time to pass before doing it again.

It was years ago when I set my Ummm, frame rate at 20 times per second.  Didn't 
want to be too fast for some computers.  20 times per second would probably be 
way too slow for a graphical up date, but it seems fast enough for audio and 
responsive game play.

BTW I know no trig or upper level math.  I use addition, subtraction etc and 
stuff like that for my games.  Would be cool though if I knew some of that 
stuff.

BFN

   Jim

Check my web site for my 35 free games.

[email protected]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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