Hi Jim,

The frame rate is the number of frames per second the game state gets
updated. In games like Mysteries of the Ancients and Raceway I update
the input, audio, and other stuff 50 times per second. So my frames
per second would be 50.

As far as how often to update your main loop that depends on the type
of game being developed. Obviously, a racing game requires faster
response to input and audio changes than would a turn based game like
your football game. I wouldn't say there is any set figure for setting
frame rates, because audio doesn't require the kind of frequent rates
used by video games. Most video games have frame rates such as 60
frames per second which is pretty fast.

Cheers!


On 7/31/13, Jim Kitchen <[email protected]> wrote:
>
> Hi Cara,
>
> Maybe just semantics, but isn't a timing loop what I use to control the
> frame rate?
>
> In my games such as Mach 1, Puppy 1 and Awesome Homer, they up date
> everything, get input, and then wait for an amount of time to pass before
> doing it again.
>
> It was years ago when I set my Ummm, frame rate at 20 times per second.
> Didn't want to be too fast for some computers.  20 times per second would
> probably be way too slow for a graphical up date, but it seems fast enough
> for audio and responsive game play.
>
> BTW I know no trig or upper level math.  I use addition, subtraction etc and
> stuff like that for my games.  Would be cool though if I knew some of that
> stuff.
>
> BFN
>
>      Jim
>
> Check my web site for my 35 free games.
>
> [email protected]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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