Since this topic shows no sign of stopping anyway, I'll just point out that I added automatic credit card handling to Alter Aeon specifically so that people could get their credits instantly, without having to wait on me or anyone else. Now, with that experience under my belt, I understand why more developers aren't doing it: it's a huge amount of time and effort, and it requires carefully and painstakingly written code. Given the low volumes of shipments and key generation in the community, I can totally understand why devs wouldn't bother, and would rather do keys by hand.
In short, most games don't have a big enough market to make automated systems worth the effort. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sun, Jun 23, 2013 at 4:19 PM, Clement Chou <[email protected]> wrote: > The amount of flack that just flew around is absolutely unbelievable. > Yes, on the one point, I can see how it could be taken with the particular > wording used... however, I don't think there's any cause for ripping him one > the way you did, Charles. I'm probably sticking my neck out onto the > chopping block... but I think as well that some people are taking a > miswritten comment and blowing it way, way out of proportion. > As to the main topic.. I feel 72 hours is a reasonable amount of time to > wait. After that I would start asking... but while I understand Liam's > position one also has to look at the standpoint of the gamers. 3 days? > Fine... but if no keys are being sent in months, then shouldn't there be > something done? If Liam is too busy to check keys every few days which is > again understandable, couldn't there be an automated system as with > Draconis? > > ----- Original Message ----- From: "Ryan Strunk" <[email protected]> > To: "'Gamers Discussion list'" <[email protected]> > Sent: Sunday, June 23, 2013 2:56 PM > > Subject: Re: [Audyssey] what will it take for this community to learn? > > >> Bryan says there's no other interpretation for that quote than the one you >> supplied. That makes me sad, Brian. >> As for yours, Charles, let me try and help. >> Quote: "If I want money for my product, I have to check >> orders at least once in a day, otherwise I lose my clients and, yes, get >> them to opt for the cracked product rather than buying from another >> developer" end quote. >> I.E. If I don't supply codes to my clients soon enough, they, not I, are >> going to opt for piracy instead of waiting. That doesn't make it right, >> but >> I believe that was the point. >> But hey! You're ripping the guy a new one for what you think he said. I'm >> defending him from the vigorous ripping you want to give him with what I >> think he said. So let's try this: >> What did you really mean? >> More deep breaths, gentlemen, and let's try not to think the worst of one >> another, shall we? >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
