Hi Thomas,

Thank you.  That's interesting.  The syntax is not too different than for the 
SDK that I use.

I imagine that those who have written a speech rapper have found similar 
commands for each of the screen readers.

----- Original Message -----
Hi Jim,

Yes, I do something similar when stopping the SAPI output before
speaking a new string of text. In C++ it would look like this.

void StopSpeech()
{
g_voice->Speak(L"", SVSFPurgeBeforeSpeak, 0);
}

Cheers!


On 5/7/13, Jim Kitchen <j...@kitchensinc.net> wrote:
Hi,

I forgot, this is another sapi5 command that I find very useful in games.

Sub stopspeech()
Voice.Speak vbNullString, SVSFPurgeBeforeSpeak
End Sub

You know for when you want to interrupt and stop the current speech and
start saying something new after using the command

Voice.Speak g$, SVSFlagsAsync

BFN

     Jim


---

    Jim

Taglines...one line freedom of speech!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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