Hi Thomas, Thank you. That's interesting. The syntax is not too different than for the SDK that I use.
I imagine that those who have written a speech rapper have found similar commands for each of the screen readers. ----- Original Message ----- Hi Jim, Yes, I do something similar when stopping the SAPI output before speaking a new string of text. In C++ it would look like this. void StopSpeech() { g_voice->Speak(L"", SVSFPurgeBeforeSpeak, 0); } Cheers! On 5/7/13, Jim Kitchen <j...@kitchensinc.net> wrote:
Hi, I forgot, this is another sapi5 command that I find very useful in games. Sub stopspeech() Voice.Speak vbNullString, SVSFPurgeBeforeSpeak End Sub You know for when you want to interrupt and stop the current speech and start saying something new after using the command Voice.Speak g$, SVSFlagsAsync BFN Jim
--- Jim Taglines...one line freedom of speech! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.