Hi Jim, Yes, I do something similar when stopping the SAPI output before speaking a new string of text. In C++ it would look like this.
void StopSpeech() { g_voice->Speak(L"", SVSFPurgeBeforeSpeak, 0); } Cheers! On 5/7/13, Jim Kitchen <j...@kitchensinc.net> wrote: > Hi, > > I forgot, this is another sapi5 command that I find very useful in games. > > Sub stopspeech() > Voice.Speak vbNullString, SVSFPurgeBeforeSpeak > End Sub > > You know for when you want to interrupt and stop the current speech and > start saying something new after using the command > > Voice.Speak g$, SVSFlagsAsync > > BFN > > Jim > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.