Dakotah, I do agree that some integration between the See Munkey and the Wii mote might be possible in the future, but at the moment I have no idea what that would even entail. Since it sounds like it would be very cool, the idea might grab the attention of someone who knows more about how the Wii works.
The Braille display is something I will definitely be working on again! :D I've poured a ton of time and effort into several different designs, and the last one went so far that I was already contacting places to manufacture the parts for it. At the very end they changed the cost estimate for building the parts, and the new price was 20 times what I had originally been told! Yikes! That killed that designed right there on the spot since it would have cost more in parts than I wanted to sell the finished device for. I'll figure something out eventually, I just need to once again start over. Thanks man. :) I do have a large number of interests, but I think that keeps more options open whenever I find myself bored and in need of something to do. ROFL! - Aprone --- On Tue, 5/7/13, Dakotah Rickard <dakotah.rick...@gmail.com> wrote: > From: Dakotah Rickard <dakotah.rick...@gmail.com> > Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to > keep audyssey in the loop. > To: "Gamers Discussion list" <gamers@audyssey.org> > Date: Tuesday, May 7, 2013, 7:22 AM > Honestly, it just sparked my interest > because of those discussions > we'd encountered. > I was imagining all sorts of different ideas for integrating > both > devices, but maybe it can still be done, although with a bit > more > work. > > I'm really excited and looking forward to the release of the > device, > and frankly, I'd love to know your skills list. Making neat > games, > building custom electronics, casting miniatures, the list > goes on and > on. > > And didn't you have some idea, some time back, about making > braille displays? > Even if that didn't end up panning out, you certainly have a > great > deal of drive, and you have the knowledge to back it up. > > Impressive. > > Signed: > Dakotah Rickard > > On 5/7/13, Jeremy Kaldobsky <jer...@kaldobsky.com> > wrote: > > Dakotah, I actually have no idea how the wii mote > protocols are set up, but > > I'd just about be willing to bet anything that they > wouldn't be > > interchangeable. Sorry, I'm guessing that isn't > the news you wanted to > > hear. > > > > --- On Mon, 5/6/13, Dakotah Rickard <dakotah.rick...@gmail.com> > wrote: > > > >> From: Dakotah Rickard <dakotah.rick...@gmail.com> > >> Subject: Re: [Audyssey] Some updates on what I'm up > to, since I forget to > >> keep audyssey in the loop. > >> To: "Gamers Discussion list" <gamers@audyssey.org> > >> Date: Monday, May 6, 2013, 3:03 PM > >> I'm going to skip all the responses > >> that have come down the pipe, > >> which may mean I'm asking a question that has > already been > >> asked, but > >> I wonder how different the data is from the Sea > Monkey to > >> something > >> with similar functions, say a Wiimote. > >> I mean, are the protocols you've designed capable > of being > >> translated > >> into Wiimote input? I ask this, because we > discussed > >> privately, at one > >> point, using a wiimote and nunchuk to control > Swamp, and if > >> the > >> protocols are similar, it gives people a way to > play your > >> game in a > >> crude way before investing in the headset. > Essentially, I > >> imagine it'd > >> be like trying to play Swamp with the keyboard, but > it would > >> also open > >> up even more development potential of the software > was > >> similar or > >> could be made to work either in tandem or instead > of. > >> I know it's sort of a crap question, but I do want > to check > >> on it, > >> even though the devices are dissimilar. > >> > >> Also, thanks for sharing all this information and > good news > >> with us. > >> > >> I'm glad you're opening up whole new worlds again. > >> > >> Signed: > >> Dakotah Rickard > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via > the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read > at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the > management of the list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.