No problem... interesting discussions are my thing. :D lol But I think you hit on a good point about how customizable quake is. I would've just liked to see something built from the ground up is all, not countless mods for an already existing game. but I'll take what we've gotten now.. because there's no use longing after what we don't have at least at the moment. I need to get all the quake mods again and start playing... time was when I was actually kind of good at the game. lol ----- Original Message ----- From: "Cara Quinn" <caraqu...@caraquinn.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 04, 2013 6:54 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations


Hi Clement,

Actually the weapons in Quake can have any kind of properties you'd like.

The reason the sniper rifle allows you to sight players so far away is that I coded it to actually change the audio threshold of your avatar so you could hear your targeting beeps further away. You might have noticed that you would only have a very small window of targeting when sighting someone at a great distance because of perspective. This is how a sighted gamer plays as well.

anyway, as I said to Paul, AQ can be completely rewritten and customized because in order to work with AQ you need to use Quake C which is a quite powerful language considering it is only for quake.

anyway, thanks for starting an interesting discussion!

Smiles,

Cara :)
---
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