Hi Enes,

That is quite possible. I've not done a lot of performance testing on
that yet, but one thing I can say is because 64-bit processors can
handle long doubles it will be far more accurate and precise about in
game calculations involving angles and distances. Plus if a game
developer throws in multithreading, duel core support, etc it will
certainly run far better than a single threaded application. Plus
since 64-bit ops like Windows 7 and Windows 8 can support up to 128 GB
of ram there is more ram to work with when loading sounds and music.
Although, I don't know of any audio game that needs that much ram.
Lol.

Cheers!


On 4/30/13, enes <enes.sari...@gmail.com> wrote:
> hi,
> so will games which are compiled as 64 bit have a performance difference
> when ran on a 64 bit capable pc

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