Hi Enes, That is quite possible. I've not done a lot of performance testing on that yet, but one thing I can say is because 64-bit processors can handle long doubles it will be far more accurate and precise about in game calculations involving angles and distances. Plus if a game developer throws in multithreading, duel core support, etc it will certainly run far better than a single threaded application. Plus since 64-bit ops like Windows 7 and Windows 8 can support up to 128 GB of ram there is more ram to work with when loading sounds and music. Although, I don't know of any audio game that needs that much ram. Lol.
Cheers! On 4/30/13, enes <enes.sari...@gmail.com> wrote: > hi, > so will games which are compiled as 64 bit have a performance difference > when ran on a 64 bit capable pc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.