Hi Charles, Um...You got that backwards. For the record 32-bit games and software will work fine on a 64-bit version of Windows. However, a 64-bit application will not work on a 32-bit version of Windows. It is precisely for that reason why I strictly compile all my games as 32-bit in order to make them available both for 32-bit and 64-bit computers.
That said, I have considered making 64-bit versions available for 64-bit customers in order to take advantage of duel cores, more memory, more accurate floating point operations, and other good stuff not possible on a 32-bit system. Cheers! On 4/30/13, Charles Rivard <wee1s...@fidnet.com> wrote: > You do what your customers will be able to use. If the majority of your > customers might?? be using down the road, you cut the current customer base > > off until they make the change. If the majority of your customer base is > making the change, or if they have already done so, then you support them, > but not until they have made the changes. > > I might be wrong about this, but wasn't there a lack of sales of software > that would run on a 64 bit system because the 64 bit systems weren't really > > widely used at the time? Was there a lack of sales of 64 bit systems > because 32 bit software would not run on the new systems, and the majority > of software that was available, as well as the software that users had > already spent money on, would no longer be able to be utilized? Sounds like > > a catch 22. > > -- > If guns kill people, writing implements cause grammatical and spelling > errors! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.