Hi Charles,

Um...You got that backwards. For the record 32-bit games and software
will work fine on a 64-bit version of Windows. However, a 64-bit
application will not work on a 32-bit version of Windows. It is
precisely for that reason why I strictly compile all my games as
32-bit in order to make them available both for 32-bit and 64-bit
computers.
That said, I have considered making 64-bit versions available for
64-bit customers in order to take advantage of duel cores, more
memory,  more accurate floating point operations, and other good stuff
not possible on a 32-bit system.

Cheers!

On 4/30/13, Charles Rivard <wee1s...@fidnet.com> wrote:
> You do what your customers will be able to use.  If the majority of your
> customers might?? be using down the road, you cut the current customer base
>
> off until they make the change.  If the majority of your customer base is
> making the change, or if they have already done so, then you support them,
> but not until they have made the changes.
>
> I might be wrong about this, but wasn't there a lack of sales of software
> that would run on a 64 bit system because the 64 bit systems weren't really
>
> widely used at the time?  Was there a lack of sales of 64 bit systems
> because 32 bit software would not run on the new systems, and the majority
> of software that was available, as well as the software that users had
> already spent money on, would no longer be able to be utilized?  Sounds like
>
> a catch 22.
>
> --
> If guns kill people, writing implements cause grammatical and spelling
> errors!

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