HI Guys,
I always thought that combat in trek was fought using impulse speeds, since 
warp was  really just a way to go from point a to point b quickly, where 
impulse  allowed for fine flying skills.
I would think that impulse would greatly  affect player choice, and that 
each ship had a  diffrent maneuverability.
So the defiant would have a  quick turn radius, and quicker impulse 
maneuvering, while the enterprise would be more sluggish, and turn slower 
than the defiant. While impulse might be the same speed for all ships, 
meaning that half impulse is the same for all ships, perhaps that can be 
manipulated a little to give the smaller and quicker ships impulse 
advantage.
Thus when an impulse engine gets hit, your ship would start to react more 
sluggish, less responsive. You could probably loss warp without losing 
impulse power, and vice versa and so I think impulse would be a neat 
addition to the game.
What does everyone else think?


The truth will set you free...
Jesus of Nazareth  33 AD
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, September 19, 2006 12:06 AM
Subject: Re: [Audyssey] Updated draft of ships.


> Hi,
> At the moment I have not decided to add impulse to your list of drive
> systems.
> However, if I do add impulse it will be much slower than warp naturally.
> As I recall full impulse is like 0.98 or something like that. nearly
> warp 1, but not.
>
>
> Sean Mealin wrote:
>> Hi Tom,
>> A quick question; how are you handling warp and impulse speed? In your 
>> game,
>> what will be the difference?
>> Thanks and a quote just because it is kind of neat:
>> "Faster then light, no left or right!" -- Tom Paris
>>
>
>
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