LOL, Ok, I admit that losing a mission will probably end up with your ship being regulated to an existence as sub atomic particles... But lets take the first part of that mission, going in with sensors trying to find it. Give it a time limit, and you are in a race for time to find it. If It isn't found, you might lose the mission, but the war continues with the dominion haveing a strong hold in that area effecting the next push from the enemy. I am basing this example on a old playstation game called Colony wars and each mission affected the overall progress of the war, which was kind of cool. However chances are the player will just get zapped so it isn't that important, just a thought. The truth will set you free... Jesus of Nazareth 33 AD ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, September 18, 2006 10:05 AM Subject: Re: [Audyssey] More STFC thoghts.
> Hi Allan, > Well, one way of looking at it if you failed to destroy the secret base > the logical explanation would be you got the crap kicked out of you and > you are space dust. Not only would it effect the future of the war you > won't be in it in the next mission. Smile. > > > Allan Thompson wrote: >> Hi tom, >> I know that sounds like a lot of work, but it really isn't that hard. >> With a >> very creative group of people in the community I think your problem will >> be >> having to turn away some ideas because you have too many to choose from. >> The >> missions don't have to be incredibly complicated either, just to give >> some >> back story about what the player is expected to do and then throw in a >> twist sometimes to throw them off. >> I wrote in a prior email the basic idea of looking for a hidden base of >> the enemy and then blowing it up. That could be a couple of missions >> right >> there depending on if players have more choice during the missions for >> which >> ship to use. But in the end, it is fighting the war, it is accomplishing >> a >> mission, and it is something that can rreflect the outcome of the war in >> general if you get really involved with it. For example. lets say the >> player >> must destroy the secret base of the dominion, but fails. The next mission >> could be reflecting whether the player failed or won the last mission. >> Probably too complicated, but kind of interesting. >> The truth will set you free... >> Jesus of Nazareth 33 AD >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
