Hi Bryan,
The graphics production of the game would be expensive for a home 
developer such as myself, but on the other hand the sales potential for 
that title has just leaped up quite a bit.
Add graphics and not focus soully on an agdev market and target a wider 
mainstream audience and sales may indeed increase. However, to get those 
sales it can't be some of the games we see in the agdev markets simple 
point and shoot games. It's my opinion that the mainstream market looks 
for highly involved FPS and Online games which take lots of production 
time in of themselves.


Bryan Peterson wrote:
> Of course we'd need sighted help with that part, but I have a valid 
> point, at least my own experience would suggest so. Sighted gamers 
> tend to lose interest in audio games because of the fact that they 
> tend to have few if any graphics. I know it would be impossible to do 
> the graphical part ourselves and it would be time-consuming to get 
> sighted help (and probably expensive as well), but everything's 
> graphics these days. This XNA studio thing does have some potential. 
> We just don't know how much yet.


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