Hi Richard, It looks like you and I are on the same page so to speak. I don't buy the not enough resources argument either. As a developer I know resources is an issue for any kind of project, and it ends up being an issue of deciding weather to scrap this cool killer graphic to add a targeting beep, or whatever.... Allot of times the developer, company, etc may be stating a fact, but in the end it is really a decision to add or not add it. We all know that the 3D and graphics animation is what eats the resources like mad, and why games need more and more CPU power etc... Companies/developers have decided to pack as much animation in to their games as possible, ignoring accessibility concerns, and since all the resources have been used clame they don't have them for accessibility. Also I agree with you our biggist problem is erroneous assumptions on part of those involved. They lack the experience and knolege to adapt games to our needs and they inflate and exadurate time, cost, research, development to an unrealistic estimation, and use it as an excuse not to do so. Sadly, this problem is not held by just game developers. It is a total misperception on behalf of a large majority of sighted people around the world. Some hold a visually handicapped person as something near helpless needing to be taken care of, and the other majority see some of us as supermen when we do something we are skilled at. It is our job to begin to bring sighted comunity at large around to a realistic view of us as people. I do think MGS and other game companies are interested in accessibility but fears of how it may effect there budget, how to actually do it, abound and is holding them back from attempting it.
AudioGames.net wrote: > Hi Liam, > > Please name names and companies? Did you talk to *developers* or > "publishers*? > > Because I have talked to Microsoft, Sony and Nintendo (publishers) as well > as various game developers at E3, GDC, direct email and more and the > majority of them were all interested in expanding their audience through > accessibility.... > Yes, of course I also received responses referring to "lack of resources" > (whether money or memory or knowledge or ...) > But I also received many positive replies.... talking to "a few different > people" may not represent the game industry, you know... > > The thing is, when I get an answer like "lack of resources", I don't simply > buy it. Resources are *ALWAYS* an issue (please read an earlier post in > which I describe an issue concerning a 3kb sound in an interface which was a > serious issue in PS2's KillZone) and thus always an easy answer for game > developers. When it comes to resources, it basically comes to priorities. > Did you tell the "different people" you talked to that they can actually > *get* money for adding accessibility to their games > (http://www.gamasutra.com/features/20060428/buscaglia_01.shtml )? > > The thing is, many people ASSUME a lot: "it can't be done", "it's too > costly", "etc etc". That's because they don't have experience with it. You > have to break through that... > > Richard > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
