Hi Liam,

Please name names and companies? Did you talk to *developers* or 
"publishers*?

Because I have talked to Microsoft, Sony and Nintendo (publishers) as well 
as various game developers at E3, GDC, direct email and more and the 
majority of them were all interested in expanding their audience through 
accessibility....
Yes, of course I also received responses referring to "lack of resources" 
(whether money or memory or knowledge or ...)
But I also received many positive replies.... talking to "a few different 
people" may not represent the game industry, you know...

The thing is, when I get an answer like "lack of resources", I don't simply 
buy it. Resources are *ALWAYS* an issue (please read an earlier post in 
which I describe an issue concerning a 3kb sound in an interface which was a 
serious issue in PS2's KillZone) and thus always an easy answer for game 
developers. When it comes to resources, it basically comes to priorities. 
Did you tell the "different people" you talked to that they can actually 
*get* money for adding accessibility to their games 
(http://www.gamasutra.com/features/20060428/buscaglia_01.shtml )?

The thing is, many people ASSUME a lot: "it can't be done", "it's too 
costly", "etc etc". That's because they don't have experience with it. You 
have to break through that...

Richard




----- Original Message ----- 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 10, 2006 2:46 PM
Subject: Re: [Audyssey] Gaming Section Live!


> Richard:
>
> The issue is money.  I've talked to a few different people from a few
> different companys and they have all said the same thing.  We'd all love 
> to
> support people with disabilitys, but it is not financially reasonable. 
> When
> you make an investment, you expect a return on that invest ment.  I'm sure
> that these companys would do it if it would some how put money in their
> pockets, but I can't see how it will be profitable for them.  Maybe there
> will one day be a breakthrough, but I see this as being the major slip up.
>
> ----- Original Message ----- 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Thursday, August 10, 2006 12:53 AM
> Subject: Re: [Audyssey] Gaming Section Live!
>
>
>> Hi Liam,
>>
>> Please note that I approach the subject *not only* from the point of view
>> of
>> "Everyone has the right to save the world!" (sighted vs. blind). I also
>> approach it form the point of view that "By making games more accessible
>> the
>> industry can reach more gamers" (money) and "Game Accessibility can lead
>> to
>> innovative game design" (money and creativity - my first fancy was of
>> course
>> audio-only games) and "The continuous intergration of games in everyday
>> life
>> is creating a more and more inaccessible world".
>>
>> Maybe there are more important things you as a person should be focusing
>> on
>> (are you, by the way?), but maybe there is also this important thing you
>> as
>> a community could be focusing on.
>>
>> Greets,
>>
>> Richard
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Thursday, August 10, 2006 1:01 AM
>> Subject: Re: [Audyssey] Gaming Section Live!
>>
>>
>>> Ryan.  I tend to fully agree.  I feel that as blind people, gaming is a
>>> privalige and not a right.  You can argue that yes our sighted counter
>>> parts
>>> can play games so why can't we?  there are still more important things 
>>> we
>>> should be focusing on.  I'm certainly glad others feel the way I do.
>>>
>>> ----- Original Message ----- 
>>> From: "Ryan Strunk" <[EMAIL PROTECTED]>
>>> To: "'Gamers Discussion list'" <[email protected]>
>>> Sent: Wednesday, August 09, 2006 5:38 PM
>>> Subject: Re: [Audyssey] Gaming Section Live!
>>
>>
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>
>
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