Hi,

*quote*
I actually think that it's sad that large organisations for the blind aren't 
developing new board games, or, better still, they should look at the 
possibility of making electronic or accessible computer games. I'm not 
trying to take anything away from our community of developers, but since a 
place like RNIB receives funding, and since it's a brand in the
blind world, it could ask huge game companies to jump on board and help. One 
thing I was wondering was, for example, a company like Microsoft, who 
actually have their own departments for accessibility. If a person could
somehow persuade them to put speech in their Flight Simulators, really 
advanced speech giving really precise details, we could play it.
*quote end*

In case you missed my emails about this, there is a very active community 
concerning the accessibility of computer games. This includes people from 
the Internation Game Developers Association, Microsoft, LucasArts and myself 
to name a few. Microsoft is actually quite aware of the accessibility issues 
in games and has already participated in one or two game accessibility 
projects.

In my opinion, to get more accessible games, one needs to address the game 
industry instead of organisations such as the RNIB (which is not a 
professional game developer/publisher). For that, I believe *this* community 
needs to be "out there" more. In all honesty, I think that the blind 
community is not doing very much in this respect (being out there). Email 
companies *together*, as a community. Participate with the Game 
Accessibility Special Interest Group (GA-SIG > 
http://www.igda.org/accessibility ). Visit game conferences like the GDC and 
address game companies and developers in person. Participate in project 
"Game Accessibility" (www.game-accessibility.com). Each time a new issue of 
Audyssey Magazine is out, why not email it to game companies, magazines, 
etc.?

I've got an example: when Halflife 2 was released, many deaf/hearing 
impaired players had a lot of trouble playing the game. Did you know what 
the deaf community did? They got together online with several 100 people, 
and as one they started emailing Valve, clearly describing the problems they 
were having and also suggesting solutions.
Valve listened and it took them *JUST* two weeks (!!!!!) to make Halflife 2 
accessible for hearing impaired gamers. Ever since the engine of Halflife 2 
has been "accessible", resulting in other games being accessible (like the 
Halflife and Sin episodes) as well. I know it might not be as simple to make 
the game accessible for the blind, but unless you stand up and make yourself 
heard, you will never know. That's why I am so enthousiastic about the "What 
Blind Gamers Want The Industry To Know"-document that we made for the GDC, 
because it turned out as an eye-opener for many professional game 
developers.

I just want to end this rant (smile) with the news that Nintendo has just 
released 7 mini-audio games for Gameboy Advanced/Micro and Nintendo DS. See 
one of my prior postings to this list. If it turns out that these games are 
accessible for the blind or at least almost accessible, then I think 
Nintendo needs to know this. Because these are experimental games and if 
Nintendo doesn't get some good feedback on it, they might think the idea of 
audio games (or blind accessible games) suck and they won't continue along 
that path. Whereas if they do get a massive amount of positive feedback from 
the blind community concerning these audio games, then there might be a 
chance that Nintendo will think: "hey, this might actually be something 
here...".

If you want to support me and my colleagues who spent a lot of time pressing 
the issue game accessibility to the professional game industry, please do so 
on the Visually Disabled Gamers forum:

http://www.game-accessibility.com/forum/viewforum.php?id=4

And if you have an idea or a suggestion or anything you want the industry to 
know, or if you'd want help to visit a convention of some sort, contact us 
through the forum.

Greets,

Richard

http://www.audiogames.net




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