Hi again/ Just a quick update about game accessibility and Microsoft (also 
read email below):

There's a session at the Microsoft Gamefest about game accessibility from 
Microsoft XBox Software Test Lead Brannon Zahand on the 14th of August in 
Seattle:

https://www.microsoftgamefest.com/session_abstracts.htm#PRODUCER_and_BUSINESS_DEVELOPMENT

*quote*
Expanding Your Audience Through Accessibility
Speaker: Brannon Zahand

Do you want your customers to play your games 30 years from now? How do you 
make a game that appeals to a wide range of players? How do you keep from 
losing players of different capabilities as they play through your game? 
This talk focuses on accessibility, and shares thoughts on how to make your 
game enjoyable by a wider demographic.
*quote end*

Greets,

Richard


http://www.audiogames.net


----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, August 06, 2006 8:35 PM
Subject: Re: [Audyssey] Game Accessibility and the visually impaired 
community(was: Games on the PSP)


> One thing we do have to consider is the financial end of the spectrum. 
> Those
> big name companies don't necessarily realize how little extra they'd 
> really
> need to spend on making their games accessible or the relatively small
> amount of extra work that would need to be done. In their eyes it would 
> cost
> too much just to please what they probably view as a minority. Now don't 
> get
> the wrong idea about where I stand. I'm firmly of the opinion that, given
> the right insentive and the right kind of insight, mainstream developers
> might just be persuaded. One of the things companies like to see is
> statistics. The number of blind people who enjoy mainstream games would
> probably surprise these people if they knew of it, so if we were to do 
> some
> research and come up with some general figures, then add to that some
> suggestions about how companies could improve their games, we might be 
> able
> to marshall a convincing argument. I think Richard and the folks at
> AudioGames.net are on the right track. More of us just need to be involved
> is all. I myself may order this game that Nintendo's come up with if I can
> figure out where to do so. Then after experimenting with it I could
> definitely send an Email to Nintendo with my comments and suggestions. If
> enough people do this, and I'll be doing my part at the first opportunity,
> we'll win them over. And if one developer makes that step based on our
> feedback, it'll create ripples in the pond and we might actually make a
> difference.


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