There is a link to the demo Will Wright gave at E3 on the spore.com site. It is pretty impressive, even if you can only hear it. Later taters, Che
----- Original Message ----- From: "Brandon Cole" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, June 24, 2006 12:37 PM Subject: Re: [Audyssey] Spore and possibilities > Ah! Another who follows commercial games, I see. Hurray for Che! Will > Wright > deserves a lot of credit for this one. Even the demo of Spore at E3 > sounded > impressive, and that was on a stage with no direct audio hookup. In other > words I was hearing it through the Gamespot camera microphones. Still, it > was cool. > ----- Original Message ----- > From: "Che" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Saturday, June 24, 2006 1:26 PM > Subject: [Audyssey] Spore and possibilities > > >> Given this talk of possibilities within the accessible game community, I >> thought you all might like to take a look at a revolutionary game that is >> about to turn the entire gaming world on its ear. >> The game is called Spoare, and it is created by the genius that brought >> the world SimCity so long ago. >> The basic idea of Spore is you start of with a single cell organism and >> you engineer it to adapt to it's environment. You can add eyes, arms, >> legs, >> stripes, dots, whatever you like, and the game will intelligently have >> your >> creature react and interact with its surroundings. >> That would be cool enough, but as your creature thrives and multiplies, >> the game takes on higher levels of complexity, where your creature >> populates >> an entire city, then an entire glolbal civilization, and finally reaches >> the >> point of being able to create spaceships that will allow it to reach >> other >> planets, and here's the kicker: >> When you reach these other planets, you will find them populated by >> other >> player's creatures, all maintained on a central internet server. >> You can go to war with the new beings you find, or you can join forces >> and >> develop even higher levels of intelligent creatures. >> This is just a basic overview of the game, this doesn't even get into >> the >> incredible creation engine that allows you to build your own vehicles and >> weapons and so forth. >> Although this game will be wholly unaccessible, it gives a game >> developer >> like me inspiration to pursue something similar for the blind community. >> I have three games on the boards right now, but I think down the line >> something similar to Spore can be done for us, and I think it would be >> downright amazing to play. >> Anyhow, keep your ears out for Spore, I promise you will be hearing lots >> about it later this year, as it nears release, and if you want to know >> more, >> do a search for "Spore Electronic Arts" on Google or go to www.spore.com >> I say we should demand more from our games, eh? >> Che >> Blind Adrenaline Simulations >> Games by one of us, for all of us. >> http://www.blindAdrenaline.com >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
