Hi, Liam.
Well, one of the major advantage for classes in games is the variable is 
created the same time as the object is constructed. When you call the 
destructor on the object all the class variables are removed from memory 
freeing up memory for something else.
If you have one level with 10 robots and when you are done with it and 
don't need the robots any more you call the distructor and all the 
memory reserved for them is whiped clean. The next level you have 10 
aliens you call the constructors for the objects for them and memory is 
now reserved for them. It makes memory management quite nice and easy.
 The old structured way you created x number of global variables which 
wind up being in memory all the time and waiste memory and system 
resources unnecessarily.


Liam Erven wrote:
> I kind of do that now, but with user defined types, but it would be nice to 
> use classes more.  do loops are your friend. 


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