well.  I'm definitly going to look in to it for sure.  It should be fun.
direct x is a ton easier in vb.net than in vb6

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, June 12, 2006 1:48 PM
Subject: Re: [Audyssey] AutoIt in game development was Re: Rail Racer mouse


> Hi, Liam.
> Well, one of the major advantage for classes in games is the variable is
> created the same time as the object is constructed. When you call the
> destructor on the object all the class variables are removed from memory
> freeing up memory for something else.
> If you have one level with 10 robots and when you are done with it and
> don't need the robots any more you call the distructor and all the
> memory reserved for them is whiped clean. The next level you have 10
> aliens you call the constructors for the objects for them and memory is
> now reserved for them. It makes memory management quite nice and easy.
> The old structured way you created x number of global variables which
> wind up being in memory all the time and waiste memory and system
> resources unnecessarily.
>
>
> Liam Erven wrote:
>> I kind of do that now, but with user defined types, but it would be nice 
>> to
>> use classes more.  do loops are your friend.
>
>
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