after I finish the projects I'm using now, I may actually make that jump
I can't find any real reasons to make the jump, but..  I'll find some excuse 
to do it I guess.

----- Original Message ----- 
From: "Jason SW" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, June 12, 2006 6:05 AM
Subject: Re: [Audyssey] AutoIt in game development was Re: Rail Racer mouse


> Actually, it's really only VB .NET that's all that object oriented. VB 6
> isn't really that bad. You could even argue that VB .NET is too
> object-oriented. I've tried to mygrate to VB .NET a few times but I just
> don't get it. Sigh.
>
> ----- Original Message ----- 
> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" <[email protected]>
> Sent: Monday, June 12, 2006 4:55 AM
> Subject: Re: [Audyssey] AutoIt in game development was Re: Rail Racer 
> mouse
>
>
>> Well autoit is a programming language in its own sense in autoit3, you 
>> can
>> define functions, call user-defined and internal functions, create 
>> objects
>> from com, call any dll function, etc. I'm not really a good 
>> mathematician,
>> but I try where possible. Like I said previously, it was the compilation
>> system I wasn't keen on. I only used it because that's what I knew from
>> right off - so I waited to get confident with that so I could start
>> getting
>> more advanced and complicated.
>> After autoit though I do find vb quite complex as it's all 
>> object-oriented
>> which can get rather compicated, so I've taken up c++ and am going to try
>> c
>> sharp on the recommendations of Thomas Ward.
>>
>> Regards,
>>
>> Damien Sadler,
>>
>> X-Sight Interactive
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Neo
>> Sent: 12 June 2006 08:27
>> To: Gamers Discussion list
>> Subject: [Audyssey] AutoIt in game development was Re: Rail Racer mouse
>>
>> HI Damien,
>> I think giving up on AutoIt is a necessity if you want to create more
>> complex games with 3D real-time elements, multiple sounds playing
>> simultaneously, complicated mathemathical and geometrical calculations,
>> etc.
>>
>> AutoIT itself can't really be classified as a programming language but
>> rather as a scripting language, which means that it simply cannot offer
>> all
>> the flexible possibilities of coding just what you really want exactly
>> that
>> a programming language does. AutoIt just offers limited automation
>> functionality for performing certain somewhat more or less simple system
>> related tasks and you can't expect really cool achievements in
>> high-quality
>> game development cause of its scripting language nature.
>> Take care,
>> Lukas
>> ----- Original Message -----
>> From: "X-Sight Interactive" <[EMAIL PROTECTED]>
>> To: "'Gamers Discussion list'" <[email protected]>
>> Sent: Sunday, June 11, 2006 10:05 PM
>> Subject: Re: [Audyssey] Rail Racer mouse
>>
>>
>>> Well che, looks like you know what you're doing! I wish you look in
>>> the development of your games. Out of interest what language do you
>>> use? I'm thinking of giving up with autoit ...
>>>
>>> Regards,
>>>
>>> Damien
>>
>>
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