Hi,
Well, I found C# .NET equally as easy to pick up. Granted I did know how 
to program in other languages before tackling C# .NET, but I started 
learning it in July 2004, and by October 2004 I had a working release of 
STFC Alpha 1. That was four months from no nothing aboutthe language to 
a working game. However, the first release was nothing as good as Beta 
1.0 which is on my site now.
 Almost two years later I am pretty good at C# .NET, and even better at 
working on programming accessible games. However, most of what I learned 
was in that first four or five months.




Che wrote:
>   Hi ya,
>   I am programming Rail Racer, a futuristic racing game,  using vb.net 2003.
>   Like Jim said, it has everything you need to program excellent games, and 
> with todays modern screaming fast computers, language speed really isn't an 
> issue, especially since we don't have to deal with graphics.
>   I agree with Thomas that the documentation out there for vb.net could be 
> better, especially regarding the directX stuff, but overall I'd give it a b 
> minus.
>   The only thing I have run into that I have had any major problems with is 
> force feedback control.  I am not sure if this problem has been fixed in 
> vb.net 2005 or not.
>   The reason I haven't upgraded to 2005 is because there are currently no 
> advanced jaws scripts for this version as there are for 2003.  However, 
> scripts are being worked on for 2005.
>   Overall, I am very pleased with vb.net and will probably stick with it for 
> my next game as well.
>   BTW, I only started programming last August, and I have a fully playable 
> racing title that should be ready for full release this summer, so that 
> gives you an indication of how fast you can learn the language if you don't 
> mind burning the midnight oil.
>   Good luck,
>   Che
>   


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